I am adding:

Code:
weapon.Layer = Layer.OneHanded;

to this script:

Code:
[Constructable]
        public MagicStaff()
        {
            Name = "<BASEFONT COLOR=#FF0000>Magic Staff [RELIC]</font>";
            Hue = 1157;
            SkillBonuses.SetValues( 1, SkillName.Magery, 15.0 );
            WeaponAttributes.HitFireball = 15;
            Attributes.DefendChance = 15;
            WeaponAttributes.MageWeapon = 15;
            Attributes.SpellChanneling = 1;
            //weapon.Layer = Layer.OneHanded;
        }

However this don't compile. Says it don't understand weapon.
 
Back