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OWLTR 4.0 for ServUO Pub 54 2

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mcube520

Citizen
Actually, there is an extra } around line 243
Code:
                    //daat99 OWLTR start - custom wood
                    else if (m_Material >= BulkMaterialType.OakWood && m_Material <= BulkMaterialType.Petrified && small.Material != m_Material)
                    {
                        from.SendMessage("Both orders must use the same wood type."); // Both orders must use the same leather type.
                    }
                    //daat99 OWLTR end - custom wood
                   } << extra
Just remove that & you should be fine. Its one I missed before I released it.
After remove it :
Errors:
+ Custom/Custom Systems/OWLTR 4.0 for ServUO/Modified/Mobiles/BaseCreature.cs:
CS0246: Line 195: 找不到類型或命名空間名稱 'IHonorTarget' (您是否遺漏 using 指示詞或組件參考?)
CS0246: Line 1460: 找不到類型或命名空間名稱 'HonorContext' (您是否遺漏 using 指示詞或組件參考?)
CS0246: Line 1462: 找不到類型或命名空間名稱 'HonorContext' (您是否遺漏 using 指示詞或組件參考?)
+ Custom/Custom Systems/OWLTR 4.0 for ServUO/Modified/Mobiles/PlayerMobile.cs:
CS0234: Line 16: 命名空間 'Server.Engines' 中沒有類型或命名空間名稱 'ConPVP' (您是否遺漏了組件參考?)
CS0234: Line 19: 命名空間 'Server.Engines' 中沒有類型或命名空間名稱 'MyRunUO' (您是否遺漏了組件參考?)
CS0246: Line 108: 找不到類型或命名空間名稱 'IHonorTarget' (您是否遺漏 using 指示詞或組件參考?)
CS0246: Line 4535: 找不到類型或命名空間名稱 'DuelContext' (您是否遺漏 using 指示詞或組件參考?)
CS0246: Line 4536: 找不到類型或命名空間名稱 'DuelPlayer' (您是否遺漏 using 指示詞或組件參考?)
CS0246: Line 4538: 找不到類型或命名空間名稱 'DuelContext' (您是否遺漏 using 指示詞或組件參考?)
CS0246: Line 4540: 找不到類型或命名空間名稱 'DuelPlayer' (您是否遺漏 using 指示詞或組件參考?)
CS0246: Line 5028: 找不到類型或命名空間名稱 'HonorContext' (您是否遺漏 using 指示詞或組件參考?)
CS0246: Line 5029: 找不到類型或命名空間名稱 'HonorContext' (您是否遺漏 using 指示詞或組件參考?)
CS0246: Line 5038: 找不到類型或命名空間名稱 'HonorContext' (您是否遺漏 using 指示詞或組件參考?)
CS0246: Line 5039: 找不到類型或命名空間名稱 'HonorContext' (您是否遺漏 using 指示詞或組件參考?)
+ Custom/Custom Items/Decorative/Halloween 2009/Harbinger.cs:
CS0246: Line 101: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Custom/Custom Monsters and Bosses/Normal/Orcs/Mobiles/NewOrcCaptain.cs:
CS0246: Line 123: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Custom/Custom Monsters and Bosses/Normal/Orcs/Mobiles/NewOrcScout.cs:
CS0246: Line 102: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Custom/Custom Monsters and Bosses/Normal/Orcs/Mobiles/OrcGrunt.cs:
CS0246: Line 98: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Custom/Custom Monsters and Bosses/Normal/Orcs/Mobiles/OrcLord.cs:
CS0246: Line 124: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Custom/Custom Monsters and Bosses/Normal/Orcs/Mobiles/OrcMage.cs:
CS0246: Line 100: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Custom/Custom Monsters and Bosses/Normal/Orcs/Mobiles/OrcRaider.cs:
CS0246: Line 122: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Custom/Custom Monsters and Bosses/Normal/Orcs/Mobiles/OrcShaman.cs:
CS0246: Line 103: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Custom/Custom Monsters and Bosses/Normal/Orcs/Mobiles/Worg.cs:
CS0246: Line 125: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Custom/Custom Monsters and Bosses/Normal/Orcs/Mobiles/WorgRider.cs:
CS0246: Line 126: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Custom/Custom Systems/OWLTR 4.0 for ServUO/MasterStorage/MasterStorage.cs:
CS0246: Line 1461: 找不到類型或命名空間名稱 'InstrumentQuality' (您是否遺漏 using 指示詞或組件參考?)
CS0246: Line 1462: 找不到類型或命名空間名稱 'InstrumentQuality' (您是否遺漏 using 指示詞或組件參考?)
CS0246: Line 1470: 找不到類型或命名空間名稱 'InstrumentQuality' (您是否遺漏 using 指示詞或組件參考?)
+ Custom/Custom Systems/OWLTR 4.0 for ServUO/Modified/Items/Base Classes/BaseWeapon.cs:
CS0246: Line 92: 找不到類型或命名空間名稱 'WeaponQuality' (您是否遺漏 using 指示詞或組件參考?)
CS0246: Line 345: 找不到類型或命名空間名稱 'WeaponQuality' (您是否遺漏 using 指示詞或組件參考?)
+ Items/Decorative/Fur.cs:
CS0246: Line 16: 找不到類型或命名空間名稱 'FurType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Bosses/LordOaks.cs:
CS0246: Line 140: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Bosses/Silvani.cs:
CS0246: Line 50: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Named/ShadowKnight.cs:
CS0246: Line 85: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/AncientLich.cs:
CS0246: Line 56: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Bogle.cs:
CS0246: Line 59: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/BoneKnight.cs:
CS0246: Line 82: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/BoneMagi.cs:
CS0246: Line 59: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Centaur.cs:
CS0246: Line 52: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/EtherealWarrior.cs:
CS0246: Line 68: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Ghoul.cs:
CS0246: Line 62: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/GrayGoblin.cs:
CS0246: Line 102: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/GrayGoblinKeeper.cs:
CS0246: Line 102: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/GrayGoblinMage.cs:
CS0246: Line 104: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/GreenGoblin.cs:
CS0246: Line 100: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/GreenGoblinAlchemist.cs:
CS0246: Line 101: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/GreenGoblinScout.cs:
CS0246: Line 59: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/HighPlainsBoura.cs:
CS0246: Line 77: 找不到類型或命名空間名稱 'FurType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Kepetch.cs:
CS0246: Line 59: 找不到類型或命名空間名稱 'FurType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/KepetchAmbusher.cs:
CS0246: Line 117: 找不到類型或命名空間名稱 'FurType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Kirin.cs:
CS0246: Line 90: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Lich.cs:
CS0246: Line 68: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/LichLord.cs:
CS0246: Line 66: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/LowlandBoura.cs:
CS0246: Line 60: 找不到類型或命名空間名稱 'FurType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Mummy.cs:
CS0246: Line 70: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/OphidianArchmage.cs:
CS0246: Line 67: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/OphidianKnight.cs:
CS0246: Line 87: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/OphidianMage.cs:
CS0246: Line 79: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/OphidianMatriarch.cs:
CS0246: Line 65: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/OphidianWarrior.cs:
CS0246: Line 68: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Orc.cs:
CS0246: Line 121: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/OrcBomber.cs:
CS0246: Line 81: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/OrcBrute.cs:
CS0246: Line 85: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/OrcCaptain.cs:
CS0246: Line 114: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/OrcChopper.cs:
CS0246: Line 111: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/OrcishLord.cs:
CS0246: Line 107: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/OrcishMage.cs:
CS0246: Line 93: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/OrcScout.cs:
CS0246: Line 81: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Pixie.cs:
CS0246: Line 82: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/RottingCorpse.cs:
CS0246: Line 82: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/RuddyBoura.cs:
CS0246: Line 76: 找不到類型或命名空間名稱 'FurType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Satyr.cs:
CS0246: Line 54: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Savage.cs:
CS0246: Line 82: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/SavageRider.cs:
CS0246: Line 76: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/SavageShaman.cs:
CS0246: Line 70: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Shade.cs:
CS0246: Line 60: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/SkeletalDragon.cs:
CS0246: Line 65: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/SkeletalDrake.cs:
CS0246: Line 61: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/SkeletalKnight.cs:
CS0246: Line 82: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/SkeletalMage.cs:
CS0246: Line 58: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Skeleton.cs:
CS0246: Line 82: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Spectre.cs:
CS0246: Line 60: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/TerathanAvenger.cs:
CS0246: Line 81: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/TerathanDrone.cs:
CS0246: Line 60: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/TerathanMatriarch.cs:
CS0246: Line 59: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/TerathanWarrior.cs:
CS0246: Line 67: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Treefellow.cs:
CS0246: Line 49: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Unicorn.cs:
CS0246: Line 89: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Wisp.cs:
CS0246: Line 87: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Wraith.cs:
CS0246: Line 60: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Mobiles/Normal/Zombie.cs:
CS0246: Line 63: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Services/Revamped Dungeons/KhaldunDungeon/Creatures/SkelementalKnight.cs:
CS0246: Line 124: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
+ Services/Revamped Dungeons/KhaldunDungeon/Creatures/SkelementalMage.cs:
CS0246: Line 98: 找不到類型或命名空間名稱 'TribeType' (您是否遺漏 using 指示詞或組件參考?)
Scripts: One or more scripts failed to compile or no script files were found.
 

Lokai

Moderator
Those errors have nothing to do with removing the extra } from when the system was first published. The errors you are getting are due to either a compatibility issue between your current ServUO version and this system, or due to a failure to merge the files correctly. Possibly a combination of those things.
 

Doom

Citizen
I wanna say it has to do with the owltr alone I had to make changes to make it work on 57 itself it was pubish on 54 and the code has changed drastically and im almost 100 percent sure it won't work on 58 after the Era stuff was removed.
Post automatically merged:

Most definitely needs a rewrite IMHO
 

mcube520

Citizen
Those errors have nothing to do with removing the extra } from when the system was first published. The errors you are getting are due to either a compatibility issue between your current ServUO version and this system, or due to a failure to merge the files correctly. Possibly a combination of those things.
Ok , thank you .
 

Iomega0318

Citizen
SO been a LONG time since I've even touched UO but once again the game is pulling my strings and I'm eager to get back into things. So with that being said, does anyone have a merged copy of Pub 57 with this working? If not I can always download an older Pub to play around with it, I just know from the brief reading there has been quite a few changes since then.
 

mcube520

Citizen
Good to heard that .
And I have another issue : May I have a fault result , if I use AMD CPU to compiling the source code ? thanks .
 

Iomega0318

Citizen
So has anyone played with the Runic Fletchers tools yet? I have not tested all Runic Tools but you can take normal boards put them in your pack select lets say petrified as the crafting resource and it will craft the petrified version of the item but will consume normal wood and doesn't even look for petrified wood, it also doesn't "see" it.
 

Doom

Citizen
I have this system completely working.. waiting for my bur to send back my copy of 57 so I can update sine bug and post it in the forms
 

Doom

Citizen
OK been a long time coming hopefully posting this again will get more attention and development in the future im no scripter or coder this was all trial and error with help of others along the way! Since I cannot make my own thread im blowing this up AGAIN.

Publish 57 with OWLTR 4.0 and a few other additions.

- Level System3 (pet stuff is shut off was having issues with special attacks from pets AOE EVERYTHING. ALSO dont need two level systems in play).
- FS ATS Gen2(Pet levels and breeding with Bio Pets)
- Vita-Nex. (unknown version)

Below is a crash log regarding use of random veins with OWLTR, AS LONG AS YOU LEAVE RANDOM VEINS OFF THE SYSTEM WILL OPERATE JUST FINE. Once you turn it on after a few resource gains or possibly instant it will crash.


System.ArgumentNullException: Key cannot be null.
Parameter name: key
at System.Collections.Hashtable.get_Item(Object key)
at Server.Items.CraftResources.GetFromType(Type resourceType) in D:\DoomsDayUpdateFinal - Copy (2)\Scripts\Misc\ResourceInfo.cs:line 1036
at Server.Engines.Harvest.Lumberjacking.OnHarvestFinished(Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, Object harvested, Type type) in D:\DoomsDayUpdateFinal - Copy (2)\Scripts\Services\Harvest\Lumberjacking.cs:line 53
at Server.Engines.Harvest.HarvestSystem.FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, Object toHarvest, Object locked) in D:\DoomsDayUpdateFinal - Copy (2)\Scripts\Services\Harvest\HarvestSystem.cs:line 363
at Server.Engines.Harvest.HarvestSoundTimer.OnTick() in D:\DoomsDayUpdateFinal - Copy (2)\Scripts\Services\Harvest\Core\HarvestSoundTimer.cs:line 31
at Server.Timer.Slice() in D:\DoomsDayUpdateFinal - Copy (2)\Server\Timer.cs:line 409
at Server.Core.Main(String[] args) in D:\DoomsDayUpdateFinal - Copy (2)\Server\Main.cs:line 673
 

mcube520

Citizen
OK been a long time coming hopefully posting this again will get more attention and development in the future im no scripter or coder this was all trial and error with help of others along the way! Since I cannot make my own thread im blowing this up AGAIN.

Publish 57 with OWLTR 4.0 and a few other additions.

- Level System3 (pet stuff is shut off was having issues with special attacks from pets AOE EVERYTHING. ALSO dont need two level systems in play).
- FS ATS Gen2(Pet levels and breeding with Bio Pets)
- Vita-Nex. (unknown version)

Below is a crash log regarding use of random veins with OWLTR, AS LONG AS YOU LEAVE RANDOM VEINS OFF THE SYSTEM WILL OPERATE JUST FINE. Once you turn it on after a few resource gains or possibly instant it will crash.


System.ArgumentNullException: Key cannot be null.
Parameter name: key
at System.Collections.Hashtable.get_Item(Object key)
at Server.Items.CraftResources.GetFromType(Type resourceType) in D:\DoomsDayUpdateFinal - Copy (2)\Scripts\Misc\ResourceInfo.cs:line 1036
at Server.Engines.Harvest.Lumberjacking.OnHarvestFinished(Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, Object harvested, Type type) in D:\DoomsDayUpdateFinal - Copy (2)\Scripts\Services\Harvest\Lumberjacking.cs:line 53
at Server.Engines.Harvest.HarvestSystem.FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, Object toHarvest, Object locked) in D:\DoomsDayUpdateFinal - Copy (2)\Scripts\Services\Harvest\HarvestSystem.cs:line 363
at Server.Engines.Harvest.HarvestSoundTimer.OnTick() in D:\DoomsDayUpdateFinal - Copy (2)\Scripts\Services\Harvest\Core\HarvestSoundTimer.cs:line 31
at Server.Timer.Slice() in D:\DoomsDayUpdateFinal - Copy (2)\Server\Timer.cs:line 409
at Server.Core.Main(String[] args) in D:\DoomsDayUpdateFinal - Copy (2)\Server\Main.cs:line 673
Thank you , and I will try it .