Paladin Sword

Spike

Active Member
Aug 4, 2019
29
0
ok so when i check the script primary is set to whirlwind and in game when u arm it it shows ww as primary but it keeps doing disarm how can i fix this
 

Falkor

Well-Known Member
Apr 11, 2018
116
30
wpshard.com
Shard Name
Whispering Pines
It may not be fixable. I seem to recall that the client overrides scripted special attacks with its own hardcoded choices for each weapon.
 

Visam

Well-Known Member
Mar 19, 2015
213
21
46
I just checked and it's working fine for me with the latest client. One thing of note if your using UOSteam (not sure about razor) you need to add the weapon to it as it isn't one of the weapons setup by default.
 

Spike

Active Member
Aug 4, 2019
29
0
I just checked and it's working fine for me with the latest client. One thing of note if your using UOSteam (not sure about razor) you need to add the weapon to it as it isn't one of the weapons setup by default.
can u send me a pic of your xml for weapons in steam cause i tried that and still didn't work i might have it set wrong
 

Visam

Well-Known Member
Mar 19, 2015
213
21
46
I added the following at the bottom of the <!-- Swords --> section

XML:
<weapon name="Paladin Sword" graphic="0x26CE" primary="13" secondary="5" />
<weapon name="Paladin Sword" graphic="0x26CF" primary="13" secondary="5" />
 

Spike

Active Member
Aug 4, 2019
29
0
I added the following at the bottom of the <!-- Swords --> section

XML:
<weapon name="Paladin Sword" graphic="0x26CE" primary="13" secondary="5" />
<weapon name="Paladin Sword" graphic="0x26CF" primary="13" secondary="5" />
thank you that fixed it