Xanthor submitted a new resource:

ParagonChest.CS Modification - More chests spawn and a lot more rare hues

One of the best features of Paragons is the chest that spawn on them. Some of the Paragons are extremely difficult to kill and I not only made tweaks to the script to spawn more times, I added about 50 new rare hues. Scripts been tested for a long time and am now uploading it here. I stress, it must be copied over the original ParagonChest.cs script or you will get errors that crash your server. Do not put it in customs. Always back up your files before changing!

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Big oops! As Greed reminded me, I totally forgot that Paragon.cs is the file that spawn chests more often. I'm uploading it and again, stress this like ParagonChest.cs must be copied over the original.

If you want less spawn rate, just change the line I'm showing below. .01 1%chance, 1.0 100% chance.
  1. Code:
     public static double ChestChance = .10;// Chance that a paragon will carry a paragon chest
 

Attachments

  • Paragon.cs
    6 KB · Views: 9
Nice release, thanks for this :)
Just FYI, Xmlspawner has a paragon attachment where you can control the rate of chests as well.
 
Nice release, thanks for this :)
Just FYI, Xmlspawner has a paragon attachment where you can control the rate of chests as well.

Thanks for the heads up. Been tinkering with the xml spawners which reminds me. I put a lot of commands in one. Not sure if it was a bug or ment to be like this, but when I was spawning Gargoyle Guardians, noticed they were frozen in place above the spawner. Put scripts in it to unfreeze them, let them walk, and spawn far from spawner.
 
Thanks for the heads up. Been tinkering with the xml spawners which reminds me. I put a lot of commands in one. Not sure if it was a bug or ment to be like this, but when I was spawning Gargoyle Guardians, noticed they were frozen in place above the spawner. Put scripts in it to unfreeze them, let them walk, and spawn far from spawner.
I don't want to hijack your post, but feel free to PM me if you're still having problems with that. I've not had that problem before.
 
I don't want to hijack your post, but feel free to PM me if you're still having problems with that. I've not had that problem before.
Im actually going to put it in the bug section. I looked over the script, and unless it was done for a quest, the GargoyleGardian is set to not move al all, frozen=true. cantwalk=true
 
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