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Update Publish 52

Discussion in 'News & Updates' started by Vorspire, Sep 10, 2013.

  1. Vorspire
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    Vorspire Vita-Nex: Core
    Admin ServUO Developer

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    Just a few small updates to even out the compatibility for Vita-Nex: Core, plus some minor code clean-up and optimization;

    - Assigned correct options to project properties for Debug/Release configurations.
    - Added 'ServUO' preprocessor symbol, 3rd-party developers can now use "#if ServUO" to determine the current RunUO software environment.

    - ServUO.exe core rebuild is required after this update.

    - Restored legacy gump properties for entry ID's, they simply return the value of the new IInputEntry.EntryID <int> property.
    - Refactored Gump.Parent <IGumpContainer> property name to Gump.Container <IGumpContainer>
    - Added GumpEntry.Parent <Gump> to maintain legacy support, it returns Gump.Container <IGumpContainer> cast as Gump.
    - Cleaned and optimized BaseSettings and associated children, BaseSettings will now handle Deserialize method call providing it is overloaded in child classes.
    - Properly implemented IUsesRemaining on Clippers.
    - Cleaned and optimized ConsoleCommands.cs
    - Cleaned and optimized XMLQuestLeaders.cs
    - Cleaned and optimized HandSiegeAttack.cs

    - Fully compatible with Vita-Nex: Core 2.0.0.4
     

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    #1 Vorspire, Sep 10, 2013
    Last edited: Oct 24, 2013
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  2. sec_goat
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    sec_goat Member

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    Awesome work @Vorspire Did you ever get the documentation for VitaNex up some where? Try as I might I still can't really figure out what I can accomplish with your library.
    Thanks!
     
  3. Vorspire
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    Vorspire Vita-Nex: Core
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  4. sec_goat
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    sec_goat Member

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  5. Vorspire
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    Vorspire Vita-Nex: Core
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    Yup, I'm only one guy, so I work on the Wiki whenever I get a chance, which isn't very often these days.
     
  6. sec_goat
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    sec_goat Member

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    I totally understand that I just wanted to make sure I wasn't missing something. Thanks for the info!
     
  7. Ravenwolfe
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    Code (C#):
    1.  
    2.  
    3. private static void DupeVorspire (Mobile from , object targ)
    4.  
    5. {
    6.  
    7. if (targ is Vorspire)
    8.  
    9. {
    10.  
    11.   copy.OnAfterDuped(newVorspire)
    12.  
    13. newVorspire.MoveToWorld(from.Location, from.Map);
    14.  
    15.   }
    16.  
    17. }
     
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