Random Event System

Random Event System 1.0.0.23

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Lemke

Citizen
Np man,we need to test it together wen we can,i can open public,or just connect to your local server,but its going well,you will see this resource downloads shot up when is finished
 

Lemke

Citizen
Ok mate,new issue found here:
If i go to join an event pressing the small green button when the gump alert appears,then press the red button,the countback gump is not closing,and i cant close it cause is not closable,here a pic:
 

Attachments

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TheArt

Rookie

For those using the older clients, I redid the gumps to have backgrounds.
 

Hands Of God

Citizen
Was testing solo events and the timer doesn't seem to ever end. Testing on a player account. Task was to kill white wyrms in 11 mins. After 20 mins it was still registering white wrym kills towards the total. The was no timer gump displayed. Still using publish 57

Update: The Quest trackers are building up in the players backpack. Up to 4 tackers now. Each of the solo quests are still ticking up numbers if the mob is killed.
 
Last edited:

Dallas

Citizen
I seem to have run into many errors...

C#:
Errors:
 + Custom/Drag & Drop/Events/RandomEvent/Items/GameRobe.cs:
    CS1026: Line 65: ) expected
    CS1002: Line 65: ; expected
    CS1513: Line 65: } expected
    CS1513: Line 66: } expected
    CS1026: Line 69: ) expected
    CS1002: Line 69: ; expected
    CS1513: Line 69: } expected
    CS1513: Line 75: } expected
 + Custom/Drag & Drop/Events/RandomEvent/Games/Items/Bouncer.cs:
    CS1026: Line 45: ) expected
    CS1002: Line 45: ; expected
    CS1513: Line 45: } expected
    CS1026: Line 47: ) expected
    CS1002: Line 47: ; expected
    CS1513: Line 47: } expected
 + Custom/Drag & Drop/Events/RandomEvent/Games/Items/Catcher.cs:
    CS1026: Line 51: ) expected
    CS1002: Line 51: ; expected
    CS1513: Line 51: } expected
    CS1026: Line 82: ) expected
    CS1002: Line 82: ; expected
    CS1513: Line 82: } expected
 + Custom/Drag & Drop/Events/RandomEvent/Games/Items/CTFFlag.cs:
    CS1026: Line 34: ) expected
    CS1002: Line 34: ; expected
    CS1513: Line 34: } expected
    CS1513: Line 53: } expected
 + Custom/Drag & Drop/Events/RandomEvent/GameMain.cs:
    CS1026: Line 237: ) expected
    CS1002: Line 237: ; expected
    CS1513: Line 237: } expected
    CS1513: Line 241: } expected
    CS1026: Line 404: ) expected
    CS1002: Line 404: ; expected
    CS1513: Line 404: } expected
    CS1026: Line 419: ) expected
    CS1002: Line 419: ; expected
    CS1513: Line 419: } expected
    CS1003: Line 535: Syntax error, ',' expected
    CS1026: Line 679: ) expected
    CS1002: Line 679: ; expected
    CS1513: Line 679: } expected
    CS1513: Line 680: } expected
    CS1026: Line 742: ) expected
    CS1002: Line 742: ; expected
    CS1513: Line 742: } expected
    CS1513: Line 747: } expected
    CS1026: Line 773: ) expected
    CS1002: Line 773: ; expected
    CS1513: Line 773: } expected
    CS1026: Line 778: ) expected
    CS1002: Line 778: ; expected
    CS1513: Line 778: } expected
    CS1026: Line 917: ) expected
    CS1002: Line 917: ; expected
    CS1513: Line 917: } expected
 + Custom/Drag & Drop/Events/RandomEvent/Games/Mobiles/EventSuperMob.cs:
    CS1026: Line 74: ) expected
    CS1002: Line 74: ; expected
    CS1513: Line 74: } expected
    CS1513: Line 82: } expected
    CS1026: Line 97: ) expected
    CS1002: Line 97: ; expected
    CS1513: Line 97: } expected
    CS1026: Line 109: ) expected
    CS1002: Line 109: ; expected
    CS1513: Line 109: } expected
 + Custom/Drag & Drop/Events/RandomEvent/Games/Mobiles/WilsonSlime.cs:
    CS1026: Line 61: ) expected
    CS1002: Line 61: ; expected
    CS1513: Line 61: } expected
 + Custom/Drag & Drop/Events/RandomEvent/Gumps/GameGump.cs:
    CS1026: Line 122: ) expected
    CS1002: Line 122: ; expected
    CS1513: Line 122: } expected
 + Custom/Drag & Drop/Events/RandomEvent/Items/GamePlayer.cs:
    CS1026: Line 107: ) expected
    CS1002: Line 107: ; expected
    CS1513: Line 107: } expected
Scripts: One or more scripts failed to compile or no script files were found.
 

DragnMaw

Rookie
Not sure if just me/my server, but I recently added this Plugin, and when I was testing it, server crashed as soon as I picked up the flag in CTF. Anyone else having this issue?
 

Iomega0318

Citizen
Interesting system, playing around with it, I accepted the solo quest and the item is still in my pack even after the timer. I swapped back and forth as staff/player a few times which may have broken it.
 

Iomega0318

Citizen
Okay confirmed, even with a player account the solo quest item is not self deleting as it should, so eventually you'll just fill your bag with invisible unmovable items :)

The actual event one does self delete when the event is over from my brief testing of the system.