Hi I am trying to make random base damage for both min, and max so it doesn't mess up like too much min, and not enough max. I borrow this scripts for pet base damage it only upgrade if there is enough max damage, but it cannot pass more than that.


Code:
     if(MaxDamage < MinDamage && MaxDamage < 100)
                    {
                        MaxDamage = Utility.RandomMinMax( 17, 100);
                       
                        //from.SendMessage("You have reinforced your pet by 1 point of Damage Max. Total: [{0}]", t.DamageMax);
                        //m_Potion.Delete();
                    }
                    else
                    {
                        //from.SendMessage("Your pet have a maximum Damage Max.");
                        //return;
                    }
                }
            }
 
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