Reduce speed with damage

Piotr

Well-Known Member
Oct 1, 2016
64
3
29
Hi,

I wanted to disable NPC speed reduction when they're damaged, so I did this in BaseCreature.cs:

Code:
 public virtual bool ReduceSpeedWithDamage { get { return false; } }
but it didn't seem to work. Monsters still start moving slow as hell when damaged.

What should I do to disable it completely, so they can always move at their normal speed rate?
 

Rex

Well-Known Member
Feb 4, 2015
126
19
You may have to search for "override bool ReduceSpeedWithDamage" and find any custom overrides for things and disable them. There might be one in AI\BaseAI.cs