valorite.ArmorPhysicalResist = Uber ? 4 : Utility.Random(3);
valorite.ArmorFireResist = Uber ? 4 : Utility.Random(3);
valorite.ArmorColdResist = Uber ? 4 : Utility.Random(3);
valorite.ArmorPoisonResist = Uber ? 5 : Utility.Random(3);
valorite.ArmorEnergyResist = Uber ? 4 : Utility.Random(3);
valorite.ArmorDurability = 100;
valorite.WeaponDurability = 100;
valorite.ArmorLowerRequirements = 50;
valorite.WeaponLowerRequirements = 50;
valorite.WeaponFireDamage = 10;
valorite.WeaponColdDamage = 20;
valorite.WeaponPoisonDamage = 10;
valorite.WeaponEnergyDamage = 20;
valorite.RunicMinAttributes = 4;
valorite.RunicMaxAttributes = Uber ? 6 : 4;
valorite.RunicMinIntensity = Uber ? 70 : 45;
valorite.RunicMaxIntensity = Uber ? 100 : 70;
We use essential cookies to make this site work, and optional cookies to enhance your experience.