Here is what I am trying to do...
I thought it would be great if players if walk up to a painting, double click it, and see a larger gump version of it.

So, with that in mind, I started editing the latern script and using the override gump line from commodity box script to try and get it working. But I am getting errors and need help.
 

Attachments

  • Painting.cs
    687 bytes · Views: 14
I would base it on an Item not a container and override the OnDoubleClick to send a gump to the player.
Curious how you are going to get the bigger (and turned?) picture.
 
Back