ServUO Version
Publish 57
Ultima Expansion
Time Of Legends
What is the most straight forward way to send a custom packet to the client(custom client)?

Looking at sending a custom chat packet to the client with essentially text, I tried searching and messing around a bit with Network.Packet but I'm not making much headway here..


Try using the UnicodeMessage packet as a base, copy the entire class, rename it, change the packet ID to something unused, then send and handle that in the client.