(Just installed yesterday random encounters,today i test without that system).
Hello guys,we are getting server crash during normal action of players,and get the server in crash loop with this log:

C#:
ServUO Version 0.5, Build 6996.26785
Operating System: Microsoft Windows NT 6.2.9200.0
.NET Framework: 4.0.30319.34014
Time: 3/30/2020 3:07:16 PM
Mobiles: 45614
Items: 610728
Exception:
System.Net.ProtocolViolationException: You must provide a request body if you set ContentLength>0 or SendChunked==true.  Do this by calling [Begin]GetRequestStream before [Begin]GetResponse.

Server stack trace:
   at System.Net.HttpWebRequest.BeginGetResponse(AsyncCallback callback, Object state)
   at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
   at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)

Exception rethrown at [0]:
   at System.Runtime.Remoting.Proxies.RealProxy.EndInvokeHelper(Message reqMsg, Boolean bProxyCase)
   at System.Runtime.Remoting.Proxies.RemotingProxy.Invoke(Object NotUsed, MessageData& msgData)
   at System.Action`2.EndInvoke(IAsyncResult result)
   at System.Runtime.Remoting.Messaging.AsyncResult.SyncProcessMessage(IMessage msg)
   at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
Didnt see anyscript related to that crash,any advice?Thank you!
 
Last edited:
No i havent,now server is restarted without the random encounters system,i see how it goes.
Did you ever figure this out I get this every now and again and it just loops the server in a horrid crash circle.
 
Back