ServUO Casting vs RealUO

xG00BERx

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The casting has been broken on free servers forever, has anyone noticed the different speed in casting on free server vs RealUO? Or perhaps even attempted to emulate the real servers?

I know that Demise has recently made pushes to replicate the casting speeds better and I believe theyve done better than any server I've played yet.
 

Tasanar

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Could we get some tests? Even casting Heal 2/6 on both EA and stock ServUO?

Even few second tweaks could make it way better.
 

Dexter_Lexia

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You need a way to time it, from cast time to target time, preferably in milliseconds. You then need to take into account latency for lag.
 

PyrO

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how about using whatever macro tool you have, do a spell, with getting the systime for example with easyuo, then see how long it takes to cast, get the systime and then subtract the first systime from the later one and you got the cast time
 
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Dexter_Lexia

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I used EasyUO. But like I said, its nearly impossible to account for lag on an EA server, and comparing it to a test server with virtually no lag. Also, some spells may have longer cast times than others in a particular circle, such as blade spirits. MOst spells would need to be tested individually.
 
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xG00BERx

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I used EasyUO. But like I said, its nearly impossible to account for lag on an EA server, and comparing it to a test server with virtually no lag. Also, some spells may have longer cast times than others in a particular circle, such as blade spirits. MOst spells would need to be tested individually.
It's a big project, but trying to replicate it more so would definitely be worth it. If every spell needs recorded maybe we could create a list and do some trials? If ping to RealUO vs private server is an issue you could always just login to a server not locally hosted aka Heritage where my ping is quite similar to RealUO as opposed to a local server with 0 ping
 

PyrO

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There an Easyuoscript, the Average value is pretty accurate, only testet locally though since I didnt feel like going on a live shard to test its accuracy there, but I testet it by comparing it from the actual delay values of the spell, its in an ~10 ms range.

Not sure what other tools run on OSI though


oh and you can easily add the other spells / skill like the chiv ones if you like, atm there is magery and necro.
Also full list of values can be seen on the var list, atm only incognito is skipped since you cant recast it directly
 

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