1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Special loot

Discussion in 'Script Support' started by truth, May 15, 2018.

  1. truth
    Offline

    truth New Member

    Joined:
    Sep 14, 2016
    Messages:
    17
    Likes Received:
    0
    Okay so I created a armor set for my players, I wanted to make it imbuable but thats a bust.
    Next option was to make it spawn with the
    Greater artifact and up stats..... random...... while still set bonusing with it'self.
    How would I go about getting it to be able to spawn with the random stats like that, while its still a set peice? any advice is nice! Thank you in advance!
     
  2. Lagatha
    Offline

    Lagatha Member

    Joined:
    Aug 28, 2016
    Messages:
    61
    Likes Received:
    9
    I'm not sure if this is what you want but this is what I have.
     

    Attached Files:

  3. truth
    Offline

    truth New Member

    Joined:
    Sep 14, 2016
    Messages:
    17
    Likes Received:
    0
    Okay so like i have the gear, i just want it to spawn with random stats.
    the base gear is blank kind of like virtue armor. When all togeather it gives a decent bonus. However,
    I would love to be able to make it spawn with some random stats so players have a more personalized version of this gear while still getting the set bonus.
     
  4. Lagatha
    Offline

    Lagatha Member

    Joined:
    Aug 28, 2016
    Messages:
    61
    Likes Received:
    9
    lol i sent you wrong file here is how i changed it for random
    Attributes.BonusStam = Utility.RandomMinMax(1, 5);
    Attributes.RegenStam = Utility.RandomMinMax(1, 5);
    Attributes.LowerRegCost = Utility.RandomMinMax(3, 9);
     
  5. truth
    Offline

    truth New Member

    Joined:
    Sep 14, 2016
    Messages:
    17
    Likes Received:
    0
    ok so im looking for something a bit more like

    can have 1 - 10 stats that also very in veritable. if this is possible can you help?

    so like
    LRC 12
    LMC 2
    stamina 7
    MR 3
    so 1 to 10 stats like this but also not at their cap. This is kind of why i wanted to see if I can add them to the loot where it handles artifact rarity and stat calcs based off luck for me. If not than I just need to know how to code for random number of mods at random variables. So my players are not ALL OP and some lucky person can horde his god like gear over the rest while still getting killed all the same LOL.

    In the mean time, I'll head over to the code for LootPacks and see what I find. I can code for one veritable but have ZERO idea how to code for two variables like I want.
     
Similar Threads: Special loot
Forum Title Date
Archived Bug Reports The way peerless (and some other bosses) drop their special loot is wrong Jul 4, 2018
General Discussion Special Looting Pack animal pets Dec 3, 2015
Archived Bug Reports Special Move mana costs and Throwing Jul 24, 2018
Archived Bug Reports BaseSpecialScrollBook and Seedbox - weight / item count Jul 18, 2018
Archived Bug Reports Special scrolls taken out of powerscroll books, ect, can still sometimes remain "Locked Down" Jul 12, 2018
Archived Bug Reports Missing special MOB - Grubber May 9, 2018
Archived Bug Reports WeaponAbility & SpecialMove hot fix. Jan 17, 2018