Hi, since i change my server to a Pre AOS, my starting city doesn't works.

When i create a player, they goes to Ocllo...

Any can help me?

this my charactercreation for startingcity:
Code:
 public class CharacterCreation
    {
        //private static readonly CityInfo m_NewHavenInfo = new CityInfo("New Haven", "The Bountiful Harvest Inn", 3503, 2574, 14, Map.Trammel);
        public static readonly CityInfo StartingCity = new CityInfo("Berberon", "Zildan", 782, 1462, 0, Map.Ilshenar);
        private static Mobile m_Mobile;
        public static void Initialize()
        {
            // Register our event handler
            EventSink.CharacterCreated += new CharacterCreatedEventHandler(EventSink_CharacterCreated);
        }
 
is Ilshenar preAos?
and what is the location of the character when it first logs in? 782, 1462, 0 ?

you can check it by doing [get location and target yourself
 
the player appears on: 3667 2625 0 trammel

and yes, i would to use Ilshenar to start.

and since i change to Pre Aos, i get errors to locate the client files :S.,
and i have correct the datapath :S
Code:
using System;
using System.IO;
using Microsoft.Win32;

namespace Server.Misc
{
    public class DataPath
    {
        /* If you have not installed Ultima Online,
        * or wish the server to use a separate set of datafiles,
        * change the 'CustomPath' value.
        * Example:
        *  private static string CustomPath = @"C:\Program Files\Ultima Online";
        */
        //private static string CustomPath = Core.BaseDirectory + "\\ClientFiles"; //UltimaLive
        private static string CustomPath = @"/home/jotunserver/ServUO/ClientFiles";
        //private static readonly string CustomPath = @"C:\Server";
        /* The following is a list of files which a required for proper execution:
        *
        * Multi.idx
        * Multi.mul
        * VerData.mul
        * TileData.mul
        * Map*.mul or Map*LegacyMUL.uop
        * StaIdx*.mul
        * Statics*.mul
        * MapDif*.mul
        * MapDifL*.mul
        * StaDif*.mul
        * StaDifL*.mul
        * StaDifI*.mul
        */
        public static void Configure()
        {
            string pathUO = GetPath(@"Origin Worlds Online\Ultima Online\1.0", "ExePath");
            string pathTD = GetPath(@"Origin Worlds Online\Ultima Online Third Dawn\1.0", "ExePath"); //These refer to 2D & 3D, not the Third Dawn expansion
            string pathKR = GetPath(@"Origin Worlds Online\Ultima Online\KR Legacy Beta", "ExePath"); //After KR, This is the new registry key for the 2D client
            string pathSA = GetPath(@"Electronic Arts\EA Games\Ultima Online Stygian Abyss Classic", "InstallDir");
            string pathHS = GetPath(@"Electronic Arts\EA Games\Ultima Online Classic", "InstallDir");


            if (CustomPath != null)
                Core.DataDirectories.Add(CustomPath);

            if (pathUO != null)
                Core.DataDirectories.Add(pathUO);

            if (pathTD != null)
                Core.DataDirectories.Add(pathTD);

            if (pathKR != null)
                Core.DataDirectories.Add(pathKR);

            if (pathSA != null)
                Core.DataDirectories.Add(pathSA);

            if (pathHS != null)
                Core.DataDirectories.Add(pathHS);

            if (Core.DataDirectories.Count == 0 && !Core.Service)
            {
                Console.WriteLine("Enter the Ultima Online directory:");
                Console.Write("> ");

                Core.DataDirectories.Add(Console.ReadLine());
            }
        }

        private static string GetPath(string subName, string keyName)
        {
            try
            {
                string keyString;

                if (Core.Is64Bit)
                    keyString = @"SOFTWARE\Wow6432Node\{0}";
                else
                    keyString = @"SOFTWARE\{0}";

                using (RegistryKey key = Registry.LocalMachine.OpenSubKey(String.Format(keyString, subName)))
                {
                    if (key == null)
                        return null;

                    string v = key.GetValue(keyName) as string;

                    if (String.IsNullOrEmpty(v))
                        return null;

                    if (keyName == "InstallDir")
                        v = v + @"\";

                    v = Path.GetDirectoryName(v);

                    if (String.IsNullOrEmpty(v))
                        return null;

                    return v;
                }
            }
            catch
            {
                return null;
            }
        }
    }
}
 
Back