GriffonSpade submitted a new resource:

Stat Scalars & Bonuses - make creatures' secondary stats directly correlate to primary stats

Version 1.02
This thread is about how to make creatures' secondary stats (hits, mana, stamina, breath damage) directly correlate to primary stats (strength, intellect, dexterity) along with how to add an additional bonus instead of using arbitrary secondary stat declarations.

I've also added two additional things to this list:
A 'never paragon' property virtual flag, so one can set special (eg: boss) monsters to never spawn as paragons.
Additional breath damage controls.

First, this is all...

Read more about this resource...
 
GriffonSpade updated Stat Scalars & Bonuses with a new update entry:

S1.05 - 3/24/17

Patchnotes:
S1.05 - 03/24/2017
Changed redundant 'else if Paragon' check nested in an 'if Paragon' check to 'else'
vS1.04 - 11/16/2016
Removed NeverParagon, use native CanBeParagon
Removed OnBeforeSpawn module, remove NeverParagon references
Removed NeverParagon check in IsParagon (It aborts immediately before doing any Convert)
vS1.03 - 11/03/2016
Added in-file information
vS1.02 - 10/25/2016
Small formatting changes
vS1.01 - 10/23/2016
Fixed paragons' breath damage to multiply by base...

Read the rest of this update entry...
 
Back