Super Monsters

Dvdci84

Gold Supporter
Is there currently a way to have custom mobs that you have to hit certain spell combos to be able to defeat?

It would be cool to have to make the user figure out the correct spell combination to take a "Super Monster" or boss out, while all other spells /damage are significantly reduced.

Just a thought. I did a quick search and didn't see anything.
 

DragnMaw

Citizen
I would assume, you can just add in OnDeath(), if killed by <x> spell, delete(), else <either not delete, or restore the mobs HP with a message>
 

ParanoiaPhD

Gold Supporter
You could do this with the ai like for example modify it to auto heal like 300ms after any spell hits it that isnt explosion. and then set a timer set to the time it takes to pull off the combo again and again for hard mobs.