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Not A Bug Talisman Slayer problem?

Discussion in 'Archived Bug Reports' started by Fireball, Feb 13, 2018.

  1. Fireball
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    Fireball Member

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    From BaseTalisman.cs

    Code (C#):
    1.  
    2.  public static TalismanSlayerName GetRandomSlayer()
    3.  {
    4.  if (0.01 > Utility.RandomDouble())
    5.  return (TalismanSlayerName)Utility.RandomMinMax(1, 9);
    6.  
    7.  return TalismanSlayerName.None;
    8.  }
    9.  
    Pretty sure this should be 1,20 ?

    There are 19 entries in the name enum including "None"

    Currently no slayers are made beyond Flame it would seem

    David
     
  2. Dexter_Lexia
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    Moderator ServUO Developer

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    Because the ones left off don't naturally spawn on random talismans. They must be forced spawned on the talisman.
     
  3. Fireball
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    Fireball Member

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    Ahhh fair enough. Thanks for the explanation.

    David
     
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