I also have the same issue running a AOS server like yourself its basically using the New Animal Taming System vs Slots.
Just add Core checks as done below.
One more thing the changes wont take effect until the monster is respawned !!!
Basecreature.cs
public void AdjustTameRequirements()
{
if(Core.TOL)
// Currently, with increased control slots, taming skill does not seem to pass 108.0
if(ControlSlots <=ControlSlotsMin)
{
CurrentTameSkill = MinTameSkill;
}
else if (MinTameSkill < 108)
{
double minSkill = Math.Ceiling(MinTameSkill);
if (MinTameSkill < 0)
{
CurrentTameSkill = Math.Ceiling(Math.Min(108.0, Math.Max(0, CurrentTameSkill) + (Math.Abs(minSkill) * .7)));
}
else if(Core.AOS)
{
double level = ControlSlots - ControlSlotsMin;
double levelFactor = (double)(1 + (ControlSlotsMax - ControlSlotsMin)) / minSkill;
CurrentTameSkill = Math.Ceiling(Math.Min(100.0, minSkill + (minSkill * ((levelFactor * 7) * level))));
}
if (CurrentTameSkill < MinTameSkill)
CurrentTameSkill = MinTameSkill;
}
}