Ter Mur and Blackthorn region issues

djredman99

Citizen
Feb 11, 2020
20
0
1
So, my playing experience over the last decade has been strictly on a free shard that does have Ter Mur implemented (capped at ML ruleset/features).

Exploring the map I feel like something is not quite right with both the Ter Mur region and while wandering through Castle Blackthorn's dungeon. I have now OSI experience of these areas to understand what is correct however.

This area for instance, is deserted and feels "broken". No visible spawners anywhere although there are some areas of Ter Mur that do have active spawners.
Ter Mur castle.png

In Blackthornes dungeon, there are missing doors, and in some cases, extra doors. See the below screenshot, there are 4 doors in the first doorway and missing doors at the second doorway.
blackthorne.png

The spawn in Blackthorns dungeon is acting weird as well, where I have come across inactive spawners, I activate them and it seems like it will disable another spawner somewhere else in the dungeon. I cannot have them all active in this area. As I active one, others deactivate.

I cannot say this is all that is wrong with my world, just what I have discovered so far. Here is my Create World Gump
create_world_gump.png

I am running ServUo from mid-January 2020 code.

Very little customization to the code, and I noticed these things prior to any customization.

Thoughts/Advice?

Thanks!
 

djredman99

Citizen
Feb 11, 2020
20
0
1
Is it me or is there no Edit button on the initial post of a thread?

So, I need to correct myself.

1. Meant to say I have played free shards that do NOT have those areas enabled so I am unfamiliar with them.

2. The first image is from Stygian Abyss (not Ter Mur), and is the Peerless room, so maybe its all good there. But, Blackthorns is a bit messed up for sure.