Fixed Tiger Cub Statuette

James419108

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Feb 20, 2019
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When you try to turn on the statuette, It produces a pet tiger cub. A Admin can turn it on with [props and this doesn't happen. But if a player tries it makes a pet tiger cub however many times they try to turn it on. The Item ID is 40103

Thanks
 

James419108

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Feb 20, 2019
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Like a normal statuette, where a player can turn it on without getting a live pet in the process.
 

Milva

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Looks to be a quest item
Quest item
Quests-Eodon- Valley Of One Quest

public class PetTigerCubStatuette : MonsterStatuette
-------------------------------------------------------------------------------------
Thought I saw it listed in Vet Rewards also
 

James419108

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Feb 20, 2019
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I resolved it, By commenting out the code that spawned the pet. Now players can turn it on once its locked down
 

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LordFenris

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After summoning, Tiger Cub is immortal, it can be attacked and can attack the player himself
but he does not receive any damage. What's more, clicking several times on the statuette calls for more pets.
 
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Milva

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Not sure if needed, this would be the only info I have found so far
If you dbl-click the tiger cub statuette it becomes a bonded pet.
they can train up to 3 slots but soon as you put training points on it requires taming and lore to use. I have seen people use 1 with 2 loins or 2 sabertooth for the pack bonus.
 
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LordFenris

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Does this mean that the correct thing is that a tiger cub can do damage to the each player, but do not get any damage yourself?
 
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Milva

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There must be 2 tiger cub statues, as one you can add in game does have an on/off for it -and is nothing more then a statue
 

Milva

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Oh wait it states if locked down- so maybe just 1 but its given different ways
if(IsLockedDown && from.Followers != from.FollowersMax)
{
BaseCreature cub = new TigerCub();
Point3D p = from.Location;

int x = p.X;
int y = p.Y;

Server.Movement.Movement.Offset(from.Direction, ref x, ref y);
int z = from.Map.GetAverageZ(x, y);

if (from.Map.CanSpawnMobile(x, y, z))
p = new Point3D(x, y, z);

cub.MoveToWorld(p, from.Map);
cub.SetControlMaster(from);


I did see one listed in Vet Rewards and then this- both the same name- but when you add the one its a on/off statue
But Fenris posted there is a problem with the pet

Eodon-Quests
Item.cs

break;
case 2: DropItem(new BananaHoardAddonDeed()); break;
case 3: DropItem(new DragonTurtleFountainAddonDeed()); break;
case 4: DropItem(new DinosaurHunterRewardTitleDeed()); break;
case 5: DropItem(new PetTigerCubStatuette()); break;
 
Last edited:

Sareus

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The way I always perceived this to work was as such:

1) If you get it as a vet reward its a label vet monster statuette that merely turns on and off while locked down.
2) The other being a quest reward that can be used to summon a bond pet like the Hell Hound in a Crystal Pets. and after summoning the pet could be used as a decoration without the vet tag.

I could be completely wrong but that's what I did with them.
 

Dexter_Lexia

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Nothing states this statuette works like a reward statuette. One thing I need to do is put a limit on the statuette, so you can only obtain one tiger cub. And there is this cliloc:

*The cub looks at you playfully. Your attack fails as you are overwhelmed by its cuteness*

which makes me believe they cannot be harmed. This will remain until someone can verify on EA.