To prevent players and players from passing What should I do?

eugenesa

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Now players and players are passing and passing ...

To prevent players and players from passing
What should I do?

Which part should I fix?
 

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Milva

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I think you need to give more information , like passing what?
 

eugenesa

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PlayerMobile, in the function CheckShove, simply return false;
PlayerMobile, in the function CheckShove, simply return false;

Do not apply this.

The characters are still overlapping.
 

Dexter_Lexia

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If they are full stamina they will pass. I'm pretty sure this will require a core edit.
 

Fireball

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On the Felucca facet players will walk through other mobiles if full stamina. On other facets you can always walk through other players and mobiles. This is by design.

I've not tested it but you will need to change Mobile.cs in the core to make it the way you want. Have a look at the CheckShove method in there and remove the MapRules.FreeMovement part and the if( Stam == StamMax ) part so that it always returns false.