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To prevent players and players from passing What should I do?

Discussion in 'Script Support' started by eugenesa, Jan 3, 2019.

  1. eugenesa
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    eugenesa New Member

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    Now players and players are passing and passing ...

    To prevent players and players from passing
    What should I do?

    Which part should I fix?
     

    Attached Files:

  2. Milva
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    I think you need to give more information , like passing what?
     
  3. eugenesa
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    eugenesa New Member

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    Yeah
    I have attached a photo
    So that the characters do not overlap ...
    Is there a way?
     
  4. Po0ka
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    Po0ka Active Member

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    PlayerMobile, in the function CheckShove, simply return false;
     
  5. eugenesa
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    eugenesa New Member

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    PlayerMobile, in the function CheckShove, simply return false;

    Do not apply this.

    The characters are still overlapping.
     
  6. Dexter_Lexia
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    If they are full stamina they will pass. I'm pretty sure this will require a core edit.
     
  7. Fireball
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    On the Felucca facet players will walk through other mobiles if full stamina. On other facets you can always walk through other players and mobiles. This is by design.

    I've not tested it but you will need to change Mobile.cs in the core to make it the way you want. Have a look at the CheckShove method in there and remove the MapRules.FreeMovement part and the if( Stam == StamMax ) part so that it always returns false.
     
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