Ultima Adventures -  A community project to create a fun custom Server

Ultima Adventures - A community project to create a fun custom Server 1.10

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Djeryv

Squire
I never said you didn't. Not sure why you posted that. I was defending what you did...
He was just stating that he made his stuff public and that he can't pull his own custom stuff out of it because it is too far integrated into everything else...so you need his entire package to pick apart what they did. Could you imagine though? "Download my XYZ addon for Odyssey...unzip the package into your custom folder...then edit these 102 other scripts".

I thought it was funny they put the Jedi stuff in. I really...really thought I was the only one that liked that Syth/Jedi stuff because I don't know anyone using it...other than me. To ramble a bit...the other day I was in the snowy part of Lodor and there was a Syth and Jedi probably 50 tiles away from each other. The funny things with random spawning.
 
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Jae

Citizen
nah greenblood been workin hard to get that in....he bugged me inbetween for assistance but he mainly did it himself..so proud of him! GJ @GreenBlood with Jedi.
 

Finaltwist

Squire
I never said you didn't. Not sure why you posted that. I was defending what you did...
I was re-affirming what you wrote, friend
not being defensive at all, i appreciate what you said, and you stepping in!
Thanks! :D
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He was just stating that he made his stuff public and that he can't pull his own custom stuff out of it because it is too far integrated into everything else...so you need his entire package to pick apart what they did. Could you imagine though? "Download my XYZ addon for Odyssey...unzip the package into your custom folder...then edit these 102 other scripts".

I thought it was funny they put the Jedi stuff in. I really...really thought I was the only one that liked that Syth/Jedi stuff because I don't know anyone using it...other than me. To ramble a bit...the other day I was in the snowy part of Lodor and there was a Syth and Jedi probably 50 tiles away from each other. The funny things with random spawning.
it was a player who decided to add the jedi into UA, all i did was merge his code in the server files when he was done.

As for editing 102 scripts, hehe thats what we had to do for months when we were merging your changes to UA. Good way to learn how to code.
 

Djeryv

Squire
I saw Star Wars stuff in the past that people made for UO. I just thought they were bland...but they were trying to make something out of the original UO files to make such things. After making that spaceship dungeon I wanted the Star Wars part to feel more in line with the cosmetics of the movies/books. So I added the laser swords that make lightsaber sounds and the art for the gumps for their spellbooks. The Syth mask was just me trying to show off. The Syth and Jedi are equal spawned numbers but I see the Syth more often when I play. In hindsight, I should have lured the Syth to that Jedi and watch the show.
 

Finaltwist

Squire
djeryv... any chance you would ever do a UseTheForceAI?

I've been aching to find a good (read: challenging and hard) AI set... I heard AnCorp used to have challenging AI... using OSI is pretty bland and too dumb
 

Djeryv

Squire
I actually don't develop anything now. I gave the project to Chris (Mangar) to maintain. I had the files on a Mangar Google account and I just gave him that account so he used the name as his online avatar. He was hoping RunUO was going to take off again but I think that puttered out. I actually report bugs to Chris and he does updates to the game. He even did a few map edits so now I get to be a customer and just apply his stuff.

When I was messing around, I tried doing AI stuff but I was afraid I didn't know what I was really doing. I did tweak a couple because behaviors were weird...especially archers. They would just stand there shooting arrows. I thought they should try to move away from targets.

Does anyone have the AnCorp server code?
 

Finaltwist

Squire
I've made a few changes to AI, have an Magery2AI script that makes mages stay way from targets (which could be easily applied to archers), we also added omniai and now bards actually bard you (provoke your pets, discord/peace you etc), ninjas hide and stealth, etc. I also made few custom tweaks as well to behavior via basecreature etc.

I created a base class (basecursed) that adapts and changes AI based on its circumstances (is it low on health? switch to distance fighting, is it fighting an archer? try to freeze or switch to melee, is it fighting a melee char? switch to magery etc).

I wish more were available publicly... no i don't have ancorps server code. :(

BTW djeryv... you're always welcome to try out UA too, i know its not your vision of the game, but it might be a fun way to spend a few hours once in a while. we have a good friendly group of players. If you want anything ingame, its yours (we all owe you that!)
 

Finaltwist

Squire
Okay!! been quiet on here, but crazy busy in the discord - anyone who plays this should join the discord, even those playing offline (there are a few offline players who talk amongst themselves there). Good place to get help.

Since last update, major changes to gameplay elements - including a full revamp of the invasion, a new superboss (invasion general), a new area for soulbounds to train in with 300% skillgain, etc etc. Too many changes to list all here.... revamp of the morph armors, new mockobos
1620842104949.png

etc etc.

you can check the list of changes in the annoucement channel. I guess i'm overdue for an offline update too at some point... when i have time!
 

Finaltwist

Squire
Some players were even RP'ing where they would limit their skillpoints to 1000 points. So a way was added for people to play with a 1000 skillcap if they so choose. Its now possible to play UA with unlimited skillcap, limited skillcap, restricted, normal (good/evil), and soulbound (permadeath hardcore). Anyone can play the way they want now - I'm trying to make it so its possible for players to play the way they want as much as possible. The methods can even compound - for example, you could play as a 1k skillcap soulbound restricted character, or a unlimited skillcap unrestricted player. I haven't calculated how many permutations are possible :D
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A long time ago I was very tempted to make a quest for the TriForce but chickened out because it wasn't Ultima-ee enough.
there is that zelda quest floating around right?

you do amazing content... most players want a skara-like quest for later game. Not sure how i was gonna do that... but i was thinking a curse put on the player with a long process of recovery would be a goo way about it. skara is truly a lot of fun, sadly not really scaled for late game.
 

Djeryv

Squire
you do amazing content... most players want a skara-like quest for later game. Not sure how i was gonna do that... but i was thinking a curse put on the player with a long process of recovery would be a goo way about it. skara is truly a lot of fun, sadly not really scaled for late game.
The maps are very full, but remember that you can do "facets" so you can have 12 different Lodors or 5 different Sosarias. Just saying in case you want to recycle dungeons to make different ones...although they will look like their replicates but it still provides a blank area to work with. One thing I was considering was to take the dungeons as a different facet and link "like" ones together to make a big dungeon. Like taking every fire type dungeon in the game and then making a big fire dungeon while setting it to something maybe higher than level 4 in difficulty. Put in some new fire creatures and such.

As for a Skara-type quest, maybe look at other 80's games and draw inspiration...like a quest that throws all of your gear in your bank box (with no access to your bank box) and throws you at the bottom of a dungeon (like Dungeon Master or Eye of the Beholder) and you have to get to the top to escape...while finding equipment along the way. Sure, you are a Titan of Ether or an Alien (if you have those) with alot of skills...but now you are rushing to find a club because you are naked and weaponless. Once you get to the top of the dungeon, you escape back into the land.
 

Finaltwist

Squire
The maps are very full, but remember that you can do "facets" so you can have 12 different Lodors or 5 different Sosarias. Just saying in case you want to recycle dungeons to make different ones...although they will look like their replicates but it still provides a blank area to work with. One thing I was considering was to take the dungeons as a different facet and link "like" ones together to make a big dungeon. Like taking every fire type dungeon in the game and then making a big fire dungeon while setting it to something maybe higher than level 4 in difficulty. Put in some new fire creatures and such.

As for a Skara-type quest, maybe look at other 80's games and draw inspiration...like a quest that throws all of your gear in your bank box (with no access to your bank box) and throws you at the bottom of a dungeon (like Dungeon Master or Eye of the Beholder) and you have to get to the top to escape...while finding equipment along the way. Sure, you are a Titan of Ether or an Alien (if you have those) with alot of skills...but now you are rushing to find a club because you are naked and weaponless. Once you get to the top of the dungeon, you escape back into the land.
cool idea!

We saved quite a bit of real estate by redoing the underworld map which allowed us to add a number of different dungeons, but not enough for a full skara quest like you did.

But I have a problem with adding harder and harder dungeons/mobs. I found that players could quickly reach a point where nothing is challenging anymore. If you just added harder dungeons/mobs then that just gives them 1-2 weeks more of play before they reach that cap again.

That's why I added the diminishing return system for most of the stats/damage/etc. makes it increasingly difficult to max anything - at low level 1 point adds one point, then you need 2 points to add 1 point, then 3 points to add 1 point, etc.

In that vein, i'd add any new content with recycling existing content in mind... for example, evil badguy comes and curses you. You have a chance of 3 of 4 different curses - one curse reduces your damage/damage of pets, another reduces your health/str, another makes you slow, etc. this type of quest/content makes sure that the current content stays relevant. A player would then have to play the game in the current world to uncurse himself.

There's already a TON of content here. I don't think the answer is adding more... rather finding ways to make the content the player doesn't want to engage in more relevant.

in this example, a cursed-slow player would not be able to kill demons anymore, walking/hitting/casting slower. they would have to go back to normal dungeons for adventuring. the quest to become uncursed could require ingredients from lower end dungeons.
 

Finaltwist

Squire
been having a lot of fun coding in new AI for the red Pks to make them more player-like. they now have more awareness, and can even throw actual explosion pots. The idea here is to create pvp combat but in pvm. Still a long ways from that but one step closer.

Also been coding in new specials for all the champs in the champ spawns. Mephitis was completely revamped, and now creates a zerg army to completely overtake the players. Rikktor was also given some love, and regurgitates liquid fire that scorches the area where the player is/was standing. This means players will have to dodge the fireballs, less they burn to a crisp.

Im also doing all this using the wonderful OneTime system, so you can have hundreds of items all governed by one single timer. Love that system.
 

bonjeemon

Citizen
The maps are very full, but remember that you can do "facets" so you can have 12 different Lodors or 5 different Sosarias. Just saying in case you want to recycle dungeons to make different ones...although they will look like their replicates but it still provides a blank area to work with. One thing I was considering was to take the dungeons as a different facet and link "like" ones together to make a big dungeon. Like taking every fire type dungeon in the game and then making a big fire dungeon while setting it to something maybe higher than level 4 in difficulty. Put in some new fire creatures and such.

As for a Skara-type quest, maybe look at other 80's games and draw inspiration...like a quest that throws all of your gear in your bank box (with no access to your bank box) and throws you at the bottom of a dungeon (like Dungeon Master or Eye of the Beholder) and you have to get to the top to escape...while finding equipment along the way. Sure, you are a Titan of Ether or an Alien (if you have those) with alot of skills...but now you are rushing to find a club because you are naked and weapon less. Once you get to the top of the dungeon, you escape back into the land.
Hi Djeryv

i have been trying to get copied facets to work for some fun at home (i play on the online server for serious adventuring :) ), whenever i add an extra line to to maddefinitions.cs file i seem to always get a copy of lodoria but with the moveable area of whatever other map i am trying to emulate

ie i am copying an existing line and then upping the numbers at the start to make it its own map reference etc

if you ever looked at this any idea what noob mistake i am making? haven't been able to find any real guide on this online :(
 

helton

Citizen
been having a lot of fun coding in new AI for the red Pks to make them more player-like. they now have more awareness, and can even throw actual explosion pots. The idea here is to create pvp combat but in pvm. Still a long ways from that but one step closer.

Also been coding in new specials for all the champs in the champ spawns. Mephitis was completely revamped, and now creates a zerg army to completely overtake the players. Rikktor was also given some love, and regurgitates liquid fire that scorches the area where the player is/was standing. This means players will have to dodge the fireballs, less they burn to a crisp.

Im also doing all this using the wonderful OneTime system, so you can have hundreds of items all governed by one single timer. Love that system.
dancing around explody pots was a really nice development Twist. Its great to see how the server is growing and how challenging everything is shaping up to be.