Heya wanderer - just unzipped this squire file of yours.... is there documentation/intro somewhere? this is quite a complex system... where did you incorporate this system in odyssey? I'm intriguedThanks Final! There were a few errors but they were easy to fix and I was able to get it running. I'll have to tweak a few things, a camp of naked brigands spawned while I was at the Skara bank lol
I'll incorporate the mageai and give it a test run. I did get the squire system running too, it seems to be performing OK with a few caveats, healers will not resurrect them when they die, they follow you very slowly as ghosts, and part of the discordace code I had to comment out because it would not compile otherwise. I did change the price of the deed also. The changes are commented in the code. I tried to duplicate the henchman mount function for the squires, but atm thats beyond my abilities.
By the way i figured this out... my karma loss came from stealing bags from pedestals. I don't understand why there's a karma loss in dong this. The only time i steal these items on the pedestals is in dungeons. I don't see why my character should get negative karma for taking an item from a dungeon (full of monsters). So i removed this. it's in basesteal.cs line 396. comment out Titles.AwardKarma( from, -2000, true );Odd Karma Bug:
My character has been loosing karma at random inverals and without an explanation i could find... i don't kill positive karma mobs, i don't use stealing, i don't dig graves, or do necro spells... i couldn't figure it out. i would end up with 4k karma, and on next login, have 800 suddenly without explanation.
From what i can tell, this happens when i logout when hidden in a wilderness area. when i log back in (character still hidden), he has substantially less karma. I had 3k karma at logout and when i logged in i was actually at -800 karma! Anyone have any theories on this one???
simply awesome thank you for the release! However, fighting skills grow much faster than magery. How can I set the magery increase whit the same "speed"? or more generally, how can I change the speed at which the various skills increase?
Heya wanderer - just unzipped this squire file of yours.... is there documentation/intro somewhere? this is quite a complex system... where did you incorporate this system in odyssey? I'm intrigued
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Edit: had a look at your edits on squiretargets.cs, you tried to remove the discordance compile error but didn't remove all discordance fundctions... so i re-incorporated what you commented out, and got some protection level errors. I assume those are the ones you were talking about.
Well turns out all you have to do is change some references of private to public in discordance.cs. So i did that for you, and added squires system folders without the discordance commented out. I guess not many scripts called on the discordance tables in discordance.cs so it's never been an issue till now. Discordance is an overlooked skill that I love
Note: this compiles with me but i haven't tested it out ingame. Make a backup of your world, replace the scripts or merge them in with winmerge, run it and make a squire and see if he can use discordance!