In Odyssey, it is just a creature in the game. There is a pegasus, and an evil version called a placeron which comes from the Wizard's World role playing game from way back when. They are not ride-able.
You should note the types of "chests" (urns, stone chest, metal chests). Does the game crash or the server? Does the client or server generate a crash log?I am checking out Poseidon's Lair. I've had many crashes in this area, it seems about half the time I try to open a chest w/ random loot the game will crash. Might be worth making a note of to check later.
Let me know how it goes. I crashed right away when I ran in there and looked at the crash log. Then when I did a core update to fix it, log back in, and run to that dungeon...I could open a bunch of boxes without issues.Just got everything updated, and will be going back to Poseidon's Lair soon. Seemed there was good loot there
Did it make a crashlog in the Odyssey folder?I did have one crash when fighting the lich of the deep in one of the lower levels. The crash showed a yellow system message saying "The server has crashed," and then the game just freezes. I have to manually shut down the Odyssey process, which isn't typical of other times that I've had a crash (which isn't often).
I tried to reproduce this but I cannot as one of my player characters. What happens when you try? Does the tillerman say anything?I am having trouble dry-docking my first ship. It's a small normal ship, purchased from a shipwright. I've tried dry-docking at Grey and Poseidon's Island. Nothing in the hold, nothing on deck.
Did it make a crashlog in the Odyssey folder?
On a side note...after yesterday's bug you reported...I am going to strip out all of the custom code for containers and put it back to RUNUO standard. I developed that code before ClassicUO introduced its custom container options so I would rather put the container code back to normal and remove it as a possible point of failure. This is just another step in Odyssey's development that just says good bye to the old EA client.
I tried to reproduce this but I cannot as one of my player characters. What happens when you try? Does the tillerman say anything?
Odyssey Crash Report ======================= Operating System: Microsoft Windows NT 6.2.9200.0 .NET Framework: 4.0.30319.42000 Time: 9/8/2020 9:33:10 PM Mobiles: 60351 Items: 207555 Exception: System.InvalidCastException: Unable to cast object of type 'Server.Mobiles.LichLord' to type 'Server.Mobiles.PlayerMobile'. at Server.Mobiles.AnimalTrainer.IsBeingFast(Mobile from) at Server.Mobiles.BaseCreature.OnThink() at Server.Mobiles.Revenant.OnThink() at Server.Mobiles.BaseAI.AITimer.OnTick() at Server.Timer.Slice() at Server.Core.Main(String args) Clients: - Count: 1 + IP.ADDRESS.REDACTED.xxx: (account = REDACTED) (mobile = 0xD6B9 'Ishmar')
Hmm...I wasn't aware that monsters could summon creatures. I have some scripted to do a fake summon...but not one that causes a monster to have followers. Anyway, this was a quick fix.I found a crash report for the lich incident.
I added a tweak that will check your bank box for a key when dry docking.I figured out the drydock problem. I guess I didn't have the key in my pack - maybe I lost it to a mob or misplaced it.
Containers like stone chests, sarcophagi, coffins, vases, urns, and some metal boxes will have the gumps I made for them...with their associated drop/open sound you are used to. Containers like bags, barrels, wood crates, etc will use UO default gumps if they weren't already. They were only using custom gumps due to client limitations and ClassicUO development at the time.But does this mean that the custom container gumps will be gone and replaced with standard wooden boxes and such?
// If true, this means that the players only use the ClassicUO client to play Ultima Odyssey and this setting should remain unchanged. The game has options for mounts and containers that work differently between the two types of client. // This setting is here just in case we need to make the original client available for Ultima Odyssey, which then this would be set to false. Your players all need to use the same type of client, either original or ClassicUO. <setting>true</setting>
// If true, this means that the players can dye construction contracts so their pre-designed home is entirely in that same color <setting>true</setting> // If true, then players can make use of the custom house system. Otherwise they can only purchase the pre-built classic houses <setting>true</setting>
If i want to retain the old system without cap (for use +X% skill's items founded) what can i do?I did an update just now for the server package that addresses both of these...
I just capped the skill values at 125 to solve this. There are too many skill uses in the scripts where I don't want to just fix bushido or parrying and have other skills game breaking by an over value of 125+. so capping the entire thing at 125 should keep the game in a well off state. So if you use a power scroll in swords you can have up to 125. If you have 120 swords and a ring of +10 swords you will have a 125 swords. If you used a powerscroll and have a natural 125 swords and a ring that gives you +5 swords, you will have a 125 swords. If you have a 100 swords and a codex of +100 swords you will have a 125 swords.
Correct. You don't need to lose anything. If you took too long to update, maybe the server will ask you for additional confirmations but your game will be intact.For the old saves, can i copy the folder "Save" into Server folder ?
You don't. We found that skills over 125 simply break the game of Ultima Odyssey so they were capped.If i want to retain the old system without cap (for use +X% skill's items founded) what can i do?
Thank you, so i'll go with 125 cap as suggested, but if I use +skill items its the same as having a natural value into that skill ?Correct. You don't need to lose anything. If you took too long to update, maybe the server will ask you for additional confirmations but your game will be intact.
You don't. We found that skills over 125 simply break the game of Ultima Odyssey so they were capped.
Correct.Amethyst armor set give +10 tactis & parry /piece, it can raise +60 tactis & parry with 6 pieces
If i have 65 base tactics & parry +60 Amethyst set = 125 tactis & parry - is the same as having 125 base skill points?