This is both by design and a "design flaw". I wanted monsters to be stronger in harder dungeons and tamers to get those stronger creatures...but...I forgot to do a MinTameSkill beefup in the script. I updated the server package today to add to the MinTameSkill based on dungeon difficulty. I thought I already did this...but I must have only thought about it and never done it.Just working on a dynamic minimum taming skill algorithm in basecreature and noticed that tames spawned in dungeons go through BeefUp. I looked at Animaltaming.cs and didn't find a method to "beefdown" the creature ontame. In other words, taming a pet in a deadly dungeon yields a better pet than in a hard dungeon.