Of course these are representative of how EA uses them, they are probably not implemented this way by the EMU Community. (Credit goes to -Hash-, that guy is a genious)

Unknown1 = Ignored
Internal = ArticleThe
Unknown2 = NoHouse
Unknown3 = NoDiagonal

Fiddler has added an unknown int to the high seas format, which is wrong. The flags field just went from 32 bits to 64 bits, (or if you want to think about it as an additional flag or high seas flags).

Code:
Flags:
   Background   0x0000000001
   Weapon     0x0000000002
   Transparent   0x0000000004
   Translucent   0x0000000008
   
   Wall     0x0000000010
   Damaging   0x0000000020
   Impassable   0x0000000040
   Wet     0x0000000080
   
   Ignored     0x0000000100
   Surface     0x0000000200
   Bridge     0x0000000400
   Generic     0x0000000800
   
   Window     0x0000001000
   NoShoot     0x0000002000
   ArticleA   0x0000004000
   ArticleAn   0x0000008000
   
   Article     0x000000C000 weird
   MonGen     0x000000C000 weird
   
   ArticleThe   0x0000010000
   Foliage     0x0000020000
   PartialHue   0x0000040000
   NoHouse     0x0000080000
   
   Map     0x0000100000
   Container   0x0000200000
   Wearable   0x0000400000
   LightSource   0x0000800000
   
   Animation   0x0001000000
   HoverOver   0x0002000000
   NoDiagonal   0x0004000000
   Armor     0x0008000000
   
   Roof     0x0010000000
   Door     0x0020000000
   StairBack   0x0040000000
   StairRight   0x0080000000
   
   AlphaBlend   0x0100000000
   UseNewArt   0x0200000000
   ArtUsed     0x0400000000
   
   NoShadow   0x1000000000
   PixelBleed   0x2000000000
   PlayAnimOnce   0x4000000000
   MultiMovable   0x10000000000

Kudos to whoever can figure out how to use the new flags:

AlphaBlend, UseNewArt, ArtUsed, NoShadow, PixelBleed, PlayAnimOnce, MultiMovable
 
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