I have been in communication with a few people in another thread on the topic of my old program I wrote a long time ago called UoScripter. I think it was over 10 years ago I worked on that script and have since lost the source code to make it compatible with the new version of the UO Emulator. So I have recently been working on another version of it and have decided to call it UODevPro. The overall goal of the project is to allow people who are unfamiliar with C# and coding to be able to make good custom content. Like UOScripter it will provide you the ability to make items such as weapons,armor and jewelry. It will also allow you to create ML based quests. Like slay, obtain, escort and deliver quests. I enjoyed making this program years ago and have found this version to be more clean and easier to use. Here is where I stand in development on the project. Most everything is done with a little work to do before I let people get there hands on it.

Version 0.11 Notes

*Fixed an issue where serialization in the mobile designer.

Version 0.1 Notes
Creating Quests

  • The ability to create a basic quest entry text such as the Quest Title, Description Text, Refuse Text, Uncompleted Text and Completed Text. (done)
  • The ability to create quest objectives such as Slay Task, Obtain Task, Escort Task and Deliver Tasks. (done)
  • The ability to add a minimum and maximum amount of gold. (done)
  • The ability to add any amount of random magic items with a min/max intensity value. (done)
  • The ability to add special items with a 1 in (x) chance to drop. You will be able to add item arguments such as a Cloak(1150) at a 1 in 25 chance. (done)
  • The ability to allow players to do the quest more then once or make it a one time quest.(done)
  • The ability to allow players to only complete 1 objective on the quest objective list.(done)
  • The ability to add a time delay before the player can pick the quest up again. (done)
  • The ability to add a skill requirement such as a player needs blacksmithing > 50.0 and mining >50. You can choose any skill and check if its <, <=, =. =>, > and add multiple skills for any situation you need. (done)
  • The ability to convert your quest into a functional c# script file to be added into your uoserver files. (done)
  • The ability to backup your work and have your quest saved as a xml file to reload later if you want to change anything.(done)
Creating Monsters
(this basically clones a monster in the game and gives you the ability to change values of it.)
  • The ability to pick a monster type and rename it for the use of quests or general game play.(done)
  • The ability to pick the monsters, hue, fame, karma, str, dex, int, stam, mana,hits for easy customization.(done)
  • The ability to pick the skill values which are most compatible with the current in game AI.You will be able to set a min/max value for these. (done)
  • The ability to set the resistance values for the monsters. You will be able to set a min/max value for these. (done)
  • The ability to override the loot packs of the monster. You will be able to select from the current loot pack types. (done)
  • The ability to add special items with a 1 in (x) chance to drop. You will be able to add item arguments such as a PowerScroll(SkillName.Magery,20) at a 1 in 67chance. (done)
  • The ability to backup your work and have your quest saved as a xml file to reload later if you want to change anything.(done)
  • The ability to convert your quest into a functional c# script file to be added into your uoserver files. (done)
  • The ability to create custom monsters without cloning everything from a parent object. (not complete)
Creating Generic Quest Givers
  • The ability to select the quest givers gender and race. (done)
  • The ability to add a single quest for the npc to give you. (done)
  • The ability to add multiple quests for the npc to give you.(not complete)
  • The ability to backup your work and have your quest saved as a xml file to reload later if you want to change anything.(done)
  • The ability to convert your quest into a functional c# script file to be added into your uoserver files. (done)
With all that listed, this is just for the custom quest making system. I will be adding in custom item creation as well. Also would you like me to create tutorial videos on this project to help walk you through the system? Please let me know in the comments below.

UODevPro version 0.1

Attached is the zip file which contains the application. All files you save/script will be saved into the folder you unzip this into. You can change the save/script directory with the yellow folder button on the bottom of each of the 3 dialog sections. For now you can create quests, monsters, and simple quest npcs.
 

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I can't wait to try this out. I love the older version, the update sounds great.

If it is as user friendly as the prior version I am not sure if you really need videos... but they could be a help. It only took a few tries with the previous version to go from 'hey, kind of cool' to 'wow, this is awesome'. :)
 
Going to work on the quest save system tonight. Then do some rigorous testing on the script generated code in a live environment. See if I cant find any bugs.
 
Sounds great man. Thanks for keeping us updated. I'm on my toes, thinking about all the quests I'm going to make.
 
Attached the executable for your testing. Warning there may still be bugs. Please post any of the errors you receive so that I may fix them. Thanks.
 
I just downloaded it - will try it out tonight!

...any idea why my anti virus won't let me run it? It won't tell me why... it just moves it into a 'safe area'. I will try and get around it :)
...I really miss my ESET Nod... Avast is free but weird.

~Edit~
Turned off Avast for 1 hour... So far so good. Looks nice.
Made a simple, and I mean simple, quest. Kill a balron named Fred, get the BreadDough from him, get a check, random item, and a WelcomeNecklace. (already had some items in quest folder to use.)

First couple questions -

How do you, or can you, remove an item once added? I messed up entering the info and could not remove it, but I was able to edit the field. So it worked after some trial and error :)

Also I am unsure of the 1inX chance. I assume 1 in 1 would be 100%? It defaults to 1 in 50... would be rare'ish, like kill 50 of them for 1 item?

Will there be a way to set a folder to save the files? I put the exe in a folder but all files save to the desktop. (~Edit~ ok I am an idiot. I saw it ha ha)

Oh...and the 'File' button does nothing yet. You probably know that.

Not sure why UODevPro was added tot he name of the quest. Not a problem, just seemed odd since it did not add it to the other files.

~Another Edit - sorry but they do not like double posting~

Problem. Quest loaded fine, ran through it a few times. Saved. Went to restart server...just because? And I got an error. Here is the error, and a copy of the quest. Looks like I will have to load a backup copy of the server....
Code:
--------------------------------------------------------------------------------



ServUO - [http://www.servuo.com] Version 0.5, Build 5904.37103

Publish 54

Core: Optimizing for 8 64-bit processors

RandomImpl: CSPRandom (Software)

Core: Loading config...

Scripts: Compiling C# scripts...done (cached)

Scripts: Skipping VB.NET Scripts...done (use -vb to enable)

Scripts: Verifying...

Warning: Server.Mobiles.Ralph

  - No serialization constructor



Finished (6691 items, 1257 mobiles, 5 customs) (1.41 seconds)

Regions: Loading...done

World: Loading...

Error:

System.Exception: Type 'Server.Mobiles.Ralph' does not have a serialization cons

tructor

  at Server.World.ReadTypes(BinaryReader tdbReader) in c:\Users\Tuka\Desktop\UO

Game Files\ServUO-EC Test Fork\Server\World.cs:line 296

  at Server.World.Load() in c:\Users\Tuka\Desktop\UO Game Files\ServUO-EC Test

Fork\Server\World.cs:line 368

  at Server.Core.Main(String[] args) in c:\Users\Tuka\Desktop\UO Game Files\Ser

vUO-EC Test Fork\Server\Main.cs:line 545

This exception is fatal, press return to exit
 

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Okay I found the issue for the serialize problem you had. The mobile designer wasn't adding

public Ralph(Serial serial) : base(serial)
{
}

so if you make more monsters just need to add

public <monstername>(Serial serial) :base(serial)
{
}

to fix the issue. I have it fixed and will upload a new version of the exe later on.
*edit
Fix Uploaded
 
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Will I be able to create items with this as well?
[doublepost=1466038144][/doublepost]Oh I see I sort of can as long as it's attached to a mob or quest reward..Any plans for an item creator plugin just like quest/mob/quest npc? It would be awesome so we could add new items to the database for spawns
[doublepost=1466038352][/doublepost]
Will I be able to create items with this as well?
[doublepost=1466038144][/doublepost]Oh I see I sort of can as long as it's attached to a mob or quest reward..Any plans for an item creator plugin just like quest/mob/quest npc? It would be awesome so we could add new items to the database for spawns

Also, how does adding an item work? Do I need an item ID? How would you feel about adding a drop-down box with items?
 
The problem with drop down boxes is there are so may unique items, especially quest items, that you will have to manually enter most items anyway. I added an item by just putting the name in "Item Type" like 'BurglarsBandana', to use an existing item, I used 'WelcomeNecklace' - a custom item I made. It worked fine.

His original version did have an item creator so I would hope the new one does as well. :)
 

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    like this.JPG
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Will I be able to create items with this as well?
[doublepost=1466038144][/doublepost]Oh I see I sort of can as long as it's attached to a mob or quest reward..Any plans for an item creator plugin just like quest/mob/quest npc? It would be awesome so we could add new items to the database for spawns
[doublepost=1466038352][/doublepost]

Also, how does adding an item work? Do I need an item ID? How would you feel about adding a drop-down box with items?

I will be adding a item creator as well for weapons armor jewelry and what not. I have to go out of town this weekend so I wont really have much time to work on it till next week.
 
That's awesome. This program is genius btw..I can name it whatever I want to spawn in game..Love it!! Thank you for what you do.
[doublepost=1466073809][/doublepost]See..I want to create a rather large item database that pertain to the mob/boss, Like I made a zombie called Zomborg who can drop "Zomborg's rags" and it adds some decent stats, like 20 hp, 2 hp regen, 1 stam regen, night sight
 
Just checking in while im out of town. I see there are not to many issues. Next week ill get to work on item making forms. Working on an idea to make a project manager of sorts. To keep track of all quest related items. Just a thought.
 
Example Interface for ServUO Development

ai.imgur.com_c3i9aBg.png

My idea would be that your entire quest be it just monsters, quests, items or all of them together. This would allow you to bundle everything into a neat little project so you can export your work directly to script files. I may even add in a option to change your directory to your live UO directory in the scripts/UODevPro/Projects folder. That way all your work is saved via xml along side your C# script files. This way you have a project explorer on the right to easily find what your looking for. When you double click the npc/quest or whatever it will open up the information in a the main project tab to edit. I think this approach will be better. Will take me a little bit to convert what I have over to the newer setup. What do you think?
 
Okay so here is the progress on the new setup. Just showing you some screenshots of the menu/features. There will be way more. Spent a good 6 hours today on this setup. Currently have it scripting the Quest both in C# script format and XML backup.

File Menu
ai.imgur.com_Yo9AFHL.png

Menu Strip there is more then whats shown
ai.imgur.com_HJOcmwP.png

Also things like typing in the quest title will also change the quest editor tab name and the quest name in the Project Explorer. You can expect this kinda of functionality so you can find your project parts faster in a nice organized setup.
ai.imgur.com_Nnvuta6.png

Will work on this more tomorrow and the next day. Let me know if you like or dislike anything because I'm really not making this for me to use =)
 
Im currently developing this project live on twitch come join and chat if you want. mistagizmo
[doublepost=1466502907][/doublepost]Okay got the Clone Mobile tab done. Basically the olds chool monster creator. Finally got the basics done and can start working on the other parts of the program. Basically almost have the previous uodevpro version reworked into the new system. Just need to write the script function for the monster and will be caught back up. Thanks for your patience. I really think this newer setup will be better in the long run, though a bit more complicated to write. Will keep ya posted. Thanks for those who hung out in the stream was fun.
 
Going great. Gonna be working on the item generation code after this weekend. (I work 28 hours on fri/sat) so will get to work on this on sunday. =)

Was looking at the gengamedocs command and been thinking about modifying it and renaming so their isn't any conflict. So it will generate the items/mobiles you have in your server and can use those in this software that way the uodevpro works off your lists of items\mobiles your server has. That way if you lets say get a script package that contains 50 new items, you just rerun this gengamedocs and copy the files over to the uodevpro directory. Any suggestions or anybody think this is a bad idea? It will also allow me to sort items to equip for each race type when your generating npcs. Any who at work.. let me know.
 
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Well its Sunday and I have a itch to write some code. Will be working on the project tonight. Since I have an idea of the stuff I want to work on. I will be streaming it again at my channel. Feel free to stop by and I will check chat every so often. Again if I am online here I will be actively streaming.
 
Got a few more things done with the program, had a busy week. Will work more tomorrow on this project. =)
 
Still making progress on the project guys, sorry I have been working on other things for work and vacation with kids last week. Didn't forget about this =)
 
Very Nice Gizmo, I'm really liking this so far. Waiting to see what you come up with when your not in beta testing.
 
Well I work on it a little each week. Do not have much time to devote as I am working many hours lately. Its a project though and its coming along.
 
Is there any chance to get the latest version of this @Gizmo ?

If you don't have time for it any more, how about publishing the source code so someone else can finish it?
 
I was wondering the same thing, or has this project been dropped for better things? If it has, that makes me a little sad.
 
I have used this since the 1st version. My favorite of all time. Well worth the time for fantastic quests.
[doublepost=1546837291][/doublepost]Does anyone have a copy of Gizmo's auto pvp tournament script. My second favorite of all time and can't find it with runuo gone. Ty for any help.
 
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