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Updated SA content 2014-12-17

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RedBeard

Well-Known Member
May 19, 2013
377
71
47
Palm Beach Gardens, Florida USA
Shard Name
Virtus Imperium
RedBeard submitted a new resource:

Updated SA content - SA Content

I've seen a lot of requests
Included in this package are various updates to SA content
not yet implemented on the latest ServUo server.
{This content is a callaboration of work done by many people;
now it becomes more available to the community so it may be
improved upon.}
Included:
1. Stygian Abyss regions to add to your Region.xml found in
Data folder. These regions are specific to Imbuing & Quest
item drops.
2. Mobiles edited to drop Imbuing & Quest Items, by region.
3. Queens...
Read more about this resource...
 
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Milva

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Mar 3, 2013
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Awesome RedBeard! Thank You for sharing this with the community! :)
 

Kilra Yan

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Aug 26, 2015
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Having some errors due to some items/functions not included in the package

Edit: I solved these errors, a lot of work to merge content with ServUO (much is already placed) but this update is very appreciated due to some new content.

You have to remove FurY FurD and so on items on some boura's but apart that everything fine :)

Ps: some npc values are better and already present in servuo.
The "twin" ServUO emulator already included it in his package a royal queen loyalty system, btw i included them both with that :)

The QS Barrier is a good work.

Btw more xml spawns would come helpful to complete this merging-job :)
 

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Last edited:

RedBeard

Well-Known Member
May 19, 2013
377
71
47
Palm Beach Gardens, Florida USA
Shard Name
Virtus Imperium
I released this collaboration of mine and many others work, as a starting point to improve the interest and completion of SA content, especially since the surge in High Seas development. Keep in mind some Mondains Legacy content still needs add or tweak. Lately more of my time has been spent on the latter and customizing my Felucca Map.

On my shard Felucca is more hardcore, realistic and perilous; while the other maps try to be OSI/Broadsword accurate.
 

ETsCat

Well-Known Member
Jun 18, 2013
195
10
69
Shard Name
Dragon's Lair
There are new Savages mentioned in official shards, So I Started to make my own.
I can rename Savage to RedSavage, but can not se how to set the hue on them.
Also want to put the riders on Nightmares instead of Ridgbacks.
And after killing the riders you would have the nightmares to contend with.
I can change the Abilities, but thats all. HELP Please.
Picture is what I want. only with the nightmares.
 

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RedBeard

Well-Known Member
May 19, 2013
377
71
47
Palm Beach Gardens, Florida USA
Shard Name
Virtus Imperium
@ETsCat See the sections in blue

If they are a rider they will also be subjected to bola balls knocking them off their mounts

using System;


using Server.Misc;


using Server.Network;


using System.Collections;


using Server.Items;


using Server.Targeting;


namespace Server.Mobiles

{

public class VanguardController : BaseCreature

{

public override bool ClickTitle{ get{ return false; } }

public override bool ShowFameTitle{ get{ return false; } }

[Constructable]

public VanguardController(): base( AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.2 )

{

Body = 0x190;

Name = "a vanguard controller";

Hue = Utility.RandomSkinHue(); // or Hue = 33;

SetStr( 351, 400 );

SetDex( 151, 165 );

SetInt( 76, 100 );

SetHits( 448, 470 );

SetDamage( 15, 25 );

SetDamageType( ResistanceType.Fire, 75 );

SetDamageType( ResistanceType.Physical, 25 );

SetResistance( ResistanceType.Physical, 35, 45 );

SetResistance( ResistanceType.Fire, 45, 60 );

SetResistance( ResistanceType.Cold, 50, 60 );

SetResistance( ResistanceType.Poison, 25, 35 );

SetResistance( ResistanceType.Energy, 95 );

SetSkill( SkillName.Wrestling, 70.1, 80.0 );

SetSkill( SkillName.Swords, 120.1, 130.0 );

SetSkill( SkillName.Necromancy, 120.1, 130.0 );

SetSkill( SkillName.Anatomy, 120.1, 130.0 );

SetSkill( SkillName.MagicResist, 90.1, 100.0 );

SetSkill( SkillName.Tactics, 90.1, 100.0 );

Fame = 10000;

Karma = -10000;

VirtualArmor = 40;

AddItem( new ObsidianBlade () );

AddItem( new ObsidianChaosShield () );

CloakOfCorruption chest = new CloakOfCorruption();

chest.Movable = false;

chest.Name = "cloak of shadows";

AddItem( chest );

/*

MaleElvenRobe chest = new MaleElvenRobe();

chest.Hue = 1175;

chest.Movable = false;

chest.Name = "cloak of shadows";

AddItem( chest );

*/

new DreadWarHorse().Rider = this; // or new Nightmare().Rider = this;

}
[doublepost=1470347595][/doublepost]@ ChawDinky yes I believe most of this content with exception to the Queens forge and the QF blocker tile has been added. Not sure about all the quests. Drops and regions and loyalty points are all handled a bit differently in the repo.
 

ChawDinky

Well-Known Member
Jul 25, 2016
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@ETsCat See the sections in blue

If they are a rider they will also be subjected to bola balls knocking them off their mounts


[doublepost=1470347595][/doublepost]@ ChawDinky yes I believe most of this content with exception to the Queens forge and the QF blocker tile has been added. Not sure about all the quests. Drops and regions and loyalty points are all handled a bit differently in the repo.
Thanks for the reply... Sounds like i have some digging to do ;)