Hello guys,first off:
Server specs:
Repo 56.1 (some custom scripts).
Host: Servidor E3-SSD-1-32 - Xeon E3-1245v2 (4c/8th) - 32GB DDR3 1333 MHz - SoftRaid 2x480GB SSD / 250mb real bandwich (download/upload).
Operating system: Windows server 2012 standard edition.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
24 hours playing on the shard:
22:00 pm.Dayly restart,no lag during about 12 hours.[Ping: 30ms.]
09:00/10:00 am.Ping for all players: 200/230 ms until a new server restart at 15:00 pm.Lag solved.Now ping : 30ms.
(This lag problemas are every day).
Ping to host via CMD is 30ms,ever,all hours.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Tryed with laggy status:
-Windows update deactivated.
-Deactivate allactive champs.
-Using smart spawner (Only about 2/3k mobiles in the world every time.
-Tryed[xmlfind BaseCreature to see if any bad or mass spawn.(All is ok).
-Opened project with visual studio: No errors or compile alerts.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Question:
There is any good way to try locate the lag,or where it can come?
Maybe any deserialze problem?How cna i know that?
Thank you,my server have about 30/40 players,im a bit desperate to find a solution.
Thank you so much for your time and your attention.
Post automatically merged:

Update,some times i see these logs in console:
Post automatically merged:

This issue type seems to do not affect in lag form,so np about the picture.
 

Attachments

  • possible lag issue.png
    possible lag issue.png
    40.3 KB · Views: 8
Last edited:
Back