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Converted to Milestone Task We need to simplify the cannon firing / gathering systems

Discussion in 'Bug Reports' started by Tasanar, Mar 13, 2019 at 11:11 AM.

  1. Tasanar
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    I will start by saying that this should probable NOT get an era check. This finally addresses, after years of complaints the convoluted and complex cannon system. Boat fighting is actually a lot more fun now.

    These changes are now live on prodo shards.

    Ship Cannon Crafting & Firing Update
    • Harvesting saltpeter in Felucca now applies a 1000 point luck bonus where it previously did not.
    • Alchemists who sell saltpeter have been added to the Moonglow & Britain docks.
    • Match & Matchchord have been removed from alchemy crafting and are no longer needed in the cannon use process.
      • The match can still be used to fire a cannon
      • Match & match chord can be turned in for Cleanup Britannia points
    • Crafting potash no longer requires water as an ingredient, instead crafters must be near a water source which includes the water trough, water tub, water barrel, bucket of water, fountain of life, sinks, dragon tubs, dragon turtle fountains, koi ponds, and the water wheel.
    • Potash now functions as a “make all” item and will craft as much as possible based on available ingredients.
    • The following changes have been made to existing cannon resources,
      • “light” and “heavy” powder charges are now simply “powder charge”
      • “light” and “heavy” cannonballs are now simply “cannonball”
      • “light” and “heavy” grapeshot is now simply “grapeshot”
      • “light” and “heavy” frost and flame cannonballs are now simply “frost cannonball” and “flame cannonball”
      • updated tileart for powder charge to make it more visually distinctive from cannonballs
      • updated tileart for grapeshot to make it more visually distinctive from powder charges
    • The following changes have been made to cannons & associated resources,
      • All existing cannons must be dismantled and replaced before use after Publish 104 is deployed.
      • The “light cannon” is now known as “culverin”
      • The “heavy cannon” is now known as “carronade”
      • Polished art assets for cannons to make them more visually distinctive
      • The metallic dyetub can now be used on placed cannons to hue them
      • Cannons are now containers, resources for firing cannons can be placed inside them in what is referred to as the “magazine”
    • The following changes have been made to the cannon firing process,
      • Cleaning a cannon is no longer required and the swab has been removed from tinkering. Existing swabs can be turned in for Cleanup Britannia points.
      • When double clicking a cannon the firing control has two options “PREP” and “FIRE”
        • A player must be within 2 tiles to execute this action
      • Place cannon firing resources inside the magazine and push the “PREP” button to begin the cannon firing process. Resources will be taken from the magazine.
        • Only 1 player may participate in preparing the cannon for firing.
      • Cannons will automatically move through each step in the “PREP” process so long as resources are present in the magazine.
        • This process will continue so long as the player is present on the ship, if the player leaves the ship the process will pause.
      • Cannons can now be fired with a match or a torch, as such torches will no longer auto-douse when placed in the backpack.
     
  2. Dexter_Lexia
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    Isn’t all this new stuff in the same publish? Can we consolidate these posts there?
     
  3. Tasanar
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    Some of it is but I thought it would be easier to keep track of here. I can get to work on making cannons easier to shoot.
     
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