I have a spawner set up to spawn 10 items in sequence. How do I get the spawner to stop after spawning the 10th item. It always restarts. Ty in advance
I had the same problem. I have a spawner set up like a champ spawn. It starts with a few critters, after 'x' amount get killed it moves to the next, and next, eventually a big boss spawns. But no matter what I do - as soon as the big boss dies - the spawn starts over.
I have tried the spawn delay, refract, putting a time delay in the spawner. I could never get it to work right.
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~Edit~ I had forgotten (because it was 2016) what I think is happening. If I refresh the spawner, and go through the kills the refract seems to work. If I come back an hour or so later (Anything over the 10 min refract), the spawn starts back immediately. I was hoping the refract time started when the spawn was finished - it seems to start when the initial spawn starts. So, if the first critter has been been spawned, the refract seems to make no difference. I did try to start the spawn 'on carry' but that seems to do be ignored by the sequential spawn
Is anyone particularly familiar with sequential spawning? I have a quest, and the boss fight is on a sequential spawn. It works well...most of the time... I have run through the entire quest a couple dozen times. So far, twice the boss fight went through the whole sequence, then immediately...
It works fine on the version of ServUO I use, I just did a search through current servuo's files looks like WAITUNTIL was removed from xmlspawner some time ago, without it I don't know of any other way.
It works fine on the version of ServUO I use, I just did a search through current servuo's files looks like WAITUNTIL was removed from xmlspawner some time ago, without it I don't know of any other way.
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