This is the place where every one that has gave there sweat blood and tears to RUNUO and ServUO.
Please add to this page if you know names that was missed
Artaxerxes - Reversed client internals.
Derrick Slopey - Did solve a lot of the scripts inside UODEMO later used by RunUO.
Zachary "Krrios" Torkelson - During the early part of 2002, "Krrios" began writing his own client for UO. RunUO began as an aid in the client development process.
Garret - Hacking in the client and wrote guides on it. One example is to show "no Draw" tiles in the game.
Batlin - Reverse-engineered most of the DEMO and wrote tools to help others with no reverse skills to understand scripts used in UODEMO, this is used as a base for RUNUO naming of objects. Batlin was also the author of UO98.
Xenoglyph - Worked on the packet communications.
MuadDib - Update, and support of a packet guide.
Andre "Asayre8" Sayre - RunUO dev, many AoS+ Features
Mark Sturgill - RunUO Dev, much of the network code, original mono support
Bryan "Zippy" Pass - RunUO Dev, also creator of Razor
Phillip S. Zibilich "psz" - Original creator of Demise before it was part of UOGamers, much of the AoS features that were later incorporated into RunUO
Nerun - OSI accurate spawns and research
ArteGordon - XML Spawner and many others
Khaybel - Mapmaking and building tools community
Lord Binary - UO RICE, one of the original client decryption programs
David - Kick-ass scripting before most of us knew how to tie our shoes with C#
Daat99 - The OWLTR standard, plus much more!
Arya - Amazing Battle Chess and the Add-on Generator nobody can live without-Pandoras Box
Alambik - Best known for his Army but had many contributions
Jeff - One of the original RunUO crew, Creator of ConnectUO
Malganis - Many ML era features
Kons.Snok - Many KR era features as well as support for the short-lived KR client
Lorenzo Castelli "Phenos" - Core RunUO Developer circa 2005-2006. Also wrote the original SpyUO packet sniffer.