The year is over
The new year is already at the gates
It is now up to you to walk through it
It should take you to places of joy
It should take you to places of challenge where you can grow
It should take you to places that give you the freedom you need to develop
The resource will soon...
when you are using a custom map, you need to remove all osi-files that contains static parts. osi save static information not only in the regular static/staidx files.
so remove all static0.def/dif / staidx0def/dif from your folder.
you will only need this mulfiles (or uop)
statics0.mul...
hello,
did you tried only a new art.mul at your uo-folder?
art.mul didn´t work with artidx.mul from an other build. both files need to be from the same build.
same like static & staidx
in client it is hardcoded where the black dungeonarea starts. so you can NOT create over the whole size your map, cause there is that break like you have in your second picture
the first picture is ok. you need to know, that uo shows black if you are at the border of the map - that is normal.
as golfin said, my files are only mulfiles, no uop. the latest client you can use plug&play is 7.0.23.
it is possible to run my files with latest client, but than you need to change them to uop - but i give no uop suport.
be sure to use ALL mulfiles from my website, not only art. i modifed some...
.aco belong to photoshop
but at every dragon version is a bmp-image with the color table. so choose the graphictool you wanted an pick up the hue from that image