Dynamic Invasion System
This system is a passive invasion system that will react based on the players!
Their actions, mainly the 'killing of creatures' might create a rift, a unrest of the fallen!
Once they cause enough grief, the fallen will come for their revenge!
Players either will have to find refuge in town or fend off the attacks of the fallen!
Invasions can last anywhere from 15 mins to hours, depends how mad the creatures are!
Instructions
Plug and Play - Drop system into your Scripts/Custom folder - Restart Server
There is a InvasionSetting.cs file, you can make edits there for your needs!
Commands
[ToggleInvasionSystem - Turns the system on/off in game, Temp, otherwise use settings and change to false there for perm actions!
[DebugInvasionSystem - Turns Debug on/off, provides helpful messages in case we need to fix something!
This system is a passive invasion system that will react based on the players!
Their actions, mainly the 'killing of creatures' might create a rift, a unrest of the fallen!
Once they cause enough grief, the fallen will come for their revenge!
Players either will have to find refuge in town or fend off the attacks of the fallen!
Invasions can last anywhere from 15 mins to hours, depends how mad the creatures are!
Instructions
Plug and Play - Drop system into your Scripts/Custom folder - Restart Server
There is a InvasionSetting.cs file, you can make edits there for your needs!
Commands
[ToggleInvasionSystem - Turns the system on/off in game, Temp, otherwise use settings and change to false there for perm actions!
[DebugInvasionSystem - Turns Debug on/off, provides helpful messages in case we need to fix something!