Added - RestrictedLoot : Since the script allows the player to push loot to a creature currently spawned, it might be a good idea to include a list to hold the items that must be found via locked content, be it a quest or alike. So if you have any loot you wish to lock out of this system, just replace the commented code examples and useAny loot added to this list will not be able to be located!Code:nameof(YourLootClassName),
Due to a oversight, I forgot the loot doesn't generate until death, so to still bring a interesting loot locator to a player looking for that special item, they can now be assured they'll find it, if a mob doesn't have it, which depending on the base loot that is in the packs, ie: basic resources/weapons and armor, the system will pick a random mob from its list and place the item in the loot they are looking for. It is still up to the player to go find and kill the mob that has it! Makes for a interesting dynamic and gives purpose to go hunting! To also add some spice, the mob that is carrying the item will have its Hits tripled!
Optimized the initial list of mobs, the system now creates the list and updates it instead of creating the list each time the command is used!
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