Sickness System 101

Sickness System 101 1.0.0.12

Updated - Made a minor fix to address capability issue!
This is, unless bugs are found, the final version while I turn my attention to another project!
  • Fixed a minor bug with Thermometer
  • Revamped Medic
  • Moved verbal staff commands from medic to there own staff commands
  • See - Commands Folder
  • Expanded the InfectedMobile.cs, added 9 examples!
  • Added Medic Cloth (Rare), Cleans Thermometer, no need for GM Medic if you have one!
  • Added more info to what returns from a Thermometer Target
  • Cleaned up and Refactored Entire System!
  • This is the first step to a clean refactored system
  • Majority of the main core is done and bug free (I Hope)
  • Added a Thermometer Item, Rare Drop in loot
  • Medics level up over time
  • Medics (Only GM) can clean Thermometers (One mouth to another = NG)
  • New Staff Command 'GetIllness' to check players health
  • Moved all settable settings to IllnessSettings.cs
  • Created a Base InfectedMobile.cs to create new infected mobs from!
  • I know I missed a few changes as it was a entire day of work, forgot to take notes!
  • Scripts are well documented, should be able to follow them with ease!
  • Fixes Crash on Creature Death!
*Make sure to delete prior versions, some files were removed!

**Due to a few bugs I introduced the last few versions by adding new features, this is a major version that should fix them all!

  • Nothing new has been added, but many changes were made and the Task system was revamped!
  • Fixed Having No Illness, it has been completely removed as with Other for Remedy
  • Added clean up for the save file, this will only be there until system is rock solid, it deletes old version saves!
  • Added "Sick" to the medic to respond to, this will give a general knowledge if sick or not before even paying to discover which infection you caught!
  • Moved Save file to Saves/Sickness101 folder
  • Fixed Crash with New Player Creation (was do to Hunger being called and the Players Name not being set yet on creation)
  • Corrected a few typos I found while fixing this bug!
  • Fixed a bug I introduced in version 1.0.0.4
  • Added Infected Rat Mobile, sheds infections when attacked!
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  • Added Medic Task, Players can opt into a task to get cure
  • Refactored & House Cleaning (Typos Fixed)
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  • Refactored Core
  • Added additional 'Side Effect' features
  • Fixed name of cure not properly being printed with space in medic text
  • Fixed some minor bugs I found while Refactoring
  • Added Version and Cleaned up Debug
  • Added more Unique mob drops for cures
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Update
  • Expanded Immunity to include Weather & Dress
  • Prepped System for future expansion updates
  • Added comments, follow the bouncing ball!
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