This is, unless bugs are found, the final version while I turn my attention to another project!
- Fixed a minor bug with Thermometer
- Revamped Medic
- Moved verbal staff commands from medic to there own staff commands
- See - Commands Folder
- Expanded the InfectedMobile.cs, added 9 examples!
- Added Medic Cloth (Rare), Cleans Thermometer, no need for GM Medic if you have one!
- Added more info to what returns from a Thermometer Target
- Cleaned up and Refactored Entire System!
- This is the first step to a clean refactored system
- Majority of the main core is done and bug free (I Hope)
- Added a Thermometer Item, Rare Drop in loot
- Medics level up over time
- Medics (Only GM) can clean Thermometers (One mouth to another = NG)
- New Staff Command 'GetIllness' to check players health
- Moved all settable settings to IllnessSettings.cs
- Created a Base InfectedMobile.cs to create new infected mobs from!
- I know I missed a few changes as it was a entire day of work, forgot to take notes!
- Scripts are well documented, should be able to follow them with ease!
*Make sure to delete prior versions, some files were removed!
**Due to a few bugs I introduced the last few versions by adding new features, this is a major version that should fix them all!
- Nothing new has been added, but many changes were made and the Task system was revamped!
- Fixed Having No Illness, it has been completely removed as with Other for Remedy
- Added clean up for the save file, this will only be there until system is rock solid, it deletes old version saves!
- Added "Sick" to the medic to respond to, this will give a general knowledge if sick or not before even paying to discover which infection you caught!
- Moved Save file to Saves/Sickness101 folder
- Fixed Crash with New Player Creation (was do to Hunger being called and the Players Name not being set yet on creation)
- Corrected a few typos I found while fixing this bug!
- Added Medic Task, Players can opt into a task to get cure
- Refactored & House Cleaning (Typos Fixed)
- Refactored Core
- Added additional 'Side Effect' features
- Fixed name of cure not properly being printed with space in medic text
- Fixed some minor bugs I found while Refactoring
- Added Version and Cleaned up Debug
- Added more Unique mob drops for cures
Update
- Expanded Immunity to include Weather & Dress
- Prepped System for future expansion updates
- Added comments, follow the bouncing ball!
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