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Sandboxed System Serialization - How to avoid editing PlayerMobile when possible
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Sandboxed System Serialization - How to avoid editing PlayerMobile when possible
This short tutorial describes how to avoid editing PlayerMobile when introducing new features to your server.
A basic "talent" system will be used as the means to add context to the way persistent data can be handled without the need to update PlayerMobile's Serialize or Deserialize methods.
Why is this beneficial?
Decoupling the data from the owner allows you to maintain synchronicity when updating to the latest ServUO repository; if ServUO is updated and requires a version change in...
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