Some of the things i saw on the unbound site include city building, six factions, 1000 skillcap, referrals, custom bounties, some kind of custom merchants guild in luna.
All these things seem like attractions for a custom public shard and less like key points for a official emu shard.
If i had a dollar for every time I've heard "not like most" I'd have a lot of dollars. What exactly is the difference between a "custom shard" and the uounbound "custom shard" dot dot dot
The main difference with Unbound is the amount of talent on the Development team, as well as the amount of effort and work that has gone into Writing, planning and implementing any custom content we design. Whereas almost every custom Shards on the web just throws new content in piece-meal with wanton disregard for anything resembling order, we at Unbound have put much effort into steeping the whole server in RP-Lore so that all content fits together in a smooth manner much like you would see on an Official Server.
You will not be seeing anything such as "The Blade of Infinite Bloody DOOOMMMMM (666 Artifact Rarity)"!!! Instead every bit of custom material, from systems (The Merchant Guild and Player Government System) to monsters and gear look and feel as if they belong, each with it's own story and reason for actually being there.
While Tresdni and Voxpire have been hard at work on the stellar and impressive systems and features, I have been quietly working in the background Designing the first of many "Ex-packs" that will include among other things, Story-line based quests and achievements, Lore-steeped monsters (from the smallest normal mobs to powerful new Peerless bosses with never seen before attacks) and gear, events and Server wide goals.
This like all future "Ex-Packs" will look and feel as if they belong, nothing will seem out of place like on some other custom shards.
This is all just a small amount of what makes Unbound different from other custom shards.
You've done more for Unbound than you give yourself credit for Voxpire. If I recall, you wrote the AFK gump for Tresdni. Which is pretty impressive and more "macro proof" than he could of done in the time it took you to make the gump. Plus...some of the spells looked like you may of had a hand in too, not sure about that though. I just know you can do some pretty awesome visual effects on a shard.
Vorpsire has indeed been instrumental in much of the development of Unbound, from the hand-on help he has given Tresdni all the way to the VitaNex Core. Tresdni and I knew from the start we wanted to power the Shard using VitaNex, which for those that do not know is Voxpire's insanly powerful and state-of-the art Core System add-on that allows for many mind-blowing features not normally capable.
However as for the new spells I have to take credit for the design and implantation of those. ;P . They will be part of another Story-Arc I am already planning and designing for the future.