Nadious
Member
First off, thanks to everyone that has helped me with the XmlQuestNPC. I've learned a lot from you all (major kudos for Tass!) and it is starting to click some. So, i've got part 1 of my initial NPC all done. I'm now working on the next phase for the quest and wondering how to achieve this:
My 2nd NPC is setup with no TrigOnCarried Method. Talk text set to Yes?
I have the following set:
Line 0 depends on -2
Line 10 depends on 0 Text: His initial text
Line 20 depends on 10 Keyword: Yes? Condition: GETONTRIG,Note To Jarvis,Visible=True Gump = Triggers A Gump (Probably will do an action to TAKE the note when triggered)
Line 30 depends on 10 Keyword: Yes? Text: His response
So, I can get it to trigger all the way through 30, but what I'm not getting is Line 20 to trigger. I'd like for the initial gump to open up if the player is carrying the note. If not, then he gets the normal 30 line response (which is working.)
The Note to Jarvis is a 'blankdeed' script I made (which is nothing more than a deed), and is given to the player in the 1st phase with:
GIVE/<blankdeed/Name/Note To Jarvis/Hue 20>
Am I using the wrong syntax for 20? (see bold) It has to be wrong, cause it skips over it and invokes 30, even if I have the proper item. I've tried a few different things, but nothing working so far.
My 2nd NPC is setup with no TrigOnCarried Method. Talk text set to Yes?
I have the following set:
Line 0 depends on -2
Line 10 depends on 0 Text: His initial text
Line 20 depends on 10 Keyword: Yes? Condition: GETONTRIG,Note To Jarvis,Visible=True Gump = Triggers A Gump (Probably will do an action to TAKE the note when triggered)
Line 30 depends on 10 Keyword: Yes? Text: His response
So, I can get it to trigger all the way through 30, but what I'm not getting is Line 20 to trigger. I'd like for the initial gump to open up if the player is carrying the note. If not, then he gets the normal 30 line response (which is working.)
The Note to Jarvis is a 'blankdeed' script I made (which is nothing more than a deed), and is given to the player in the 1st phase with:
GIVE/<blankdeed/Name/Note To Jarvis/Hue 20>
Am I using the wrong syntax for 20? (see bold) It has to be wrong, cause it skips over it and invokes 30, even if I have the proper item. I've tried a few different things, but nothing working so far.