Recent content by bojangles2872

  1. bojangles2872

    ServUO latest --> Skill Gain rate

    Yes. I usually always restart after I make a change in case I mess up and it wont compile.
  2. bojangles2872

    ServUO latest --> Skill Gain rate

    Skillcheck.cs its somewhere just below where it lists the skills. Its usually set to 1.00 as native gain rate, just change it to 4 and you should be set
  3. bojangles2872

    Looking for help on custom weapons with custom graphics

    I think you can add what abilities you want to a weapon by scripting it into the code of the item that has the custom graphic. I'm sure I have seen it done like that but dont have referance on hand since I'm not at my pc.
  4. bojangles2872

    v56.1 Crash

    Looking at the crash report I would guess its something to do with the Gumps. Would be worth looking into just to be sure. And just to be clear, where exactly in the process of logging in does the crash occur? Once you spawn in or when youre typing in some command?
  5. bojangles2872

    Need help changing starting Templates (RunUO 2.7)

    Nice work. I may try to do this sometime in the future.
  6. bojangles2872

    Need help changing starting Templates (RunUO 2.7)

    I'm guessing you would have to change the Gump. I may have seen it when I was going through them on uofiddler bit I dont have any clue how to change them myself. Thats not really something ive gotten into
  7. bojangles2872

    Need help changing starting Templates (RunUO 2.7)

    Character creation.cs I beleive is where you can change the name and skills given. Idk if you would have to modify the Gump at all
  8. bojangles2872

    How to add random Craft Skills to BaseJewel in creature loot

    Any idea which script on older versions calls on the item properties? I have a lot of custom attributes that I'm wanting to add to items that drop from monsters
  9. bojangles2872

    How to add random Craft Skills to BaseJewel in creature loot

    I was wanting to do something like this but I cant find the itempropertinfo.cs anywhere, is it named something else?
  10. bojangles2872

    Item Id and Self Repair

    I think it is ItemQuality now. Change them and see if it works
  11. bojangles2872

    subtitle for xmlquestnpc

    I wonder if it may be something like this, where in this code it looks like this one gives more than one quest public class Acob : MondainQuester { [Constructable] public Acob() : base("Elder Acob", "the wise") {...
  12. bojangles2872

    Runic Tool Max Properties

    This is the script I was thinking of, there is the min/max attributes allowed on an item created with that material type, and the intensity is how powerful those attributes will add up to be. Now in your baserunictool.cs you can alter which attributes can be allowed on which items and exactly...
  13. bojangles2872

    Seeking assistance with increased save times (paid)

    Glad we could help. :cool:
  14. bojangles2872

    Runic Tool Max Properties

    Its not in that script but one that comes with the owltr download, I cant think of which one it is right now but it has all the ores and leathers listed within the script about one third the way down. I did this on my server and I can find it later when I get home if no one finds it by then.
  15. bojangles2872

    Seeking assistance with increased save times (paid)

    Custom spawns you would have to add in yourself. If you havent done anything like that and still keep getting these long save times there may be something else wrong thats causing the problem other than your actual spawns.
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