Recent content by BRAX4578

  1. Adding Blue/Red NPC's to AoA/R&R

    BRAX4578 submitted a new resource: Adding Blue/Red NPC's to AoA/R&R - RandomEncounters with PK's & Blue's for AoA/R&R like they have in Ultima Adventures Read more about this resource...
  2. Code Adding Blue/Red NPC's to AoA/R&R 2024-10-09

    1. Unzip to Scripts directory. I recommend creating a new dir under Scripts called Custom and unzipping it there so it'll end up like this: Scripts\Custom\RandomEncounters 2. Copy/Cut/Move RandomEncounters.xml to Data dir. 3. Have a look at RandomEncounters.xml and customize it to your own...
  3. Confused about long/lat in Ultima Adventures/Ruins&Riches/Adventures of Akalabeth?

    BRAX4578 submitted a new resource: Confused about long/lat in Ultima Adventures/Ruins&Riches/Adventures of Akalabeth? - Wish T-maps/MiB's used x/y coords instead? Read more about this resource...
  4. Code Confused about long/lat in Ultima Adventures/Ruins&Riches/Adventures of Akalabeth?

    Look no further: For treasure maps (Treasuremap.cs): public override void GetProperties( ObjectPropertyList list ) { base.GetProperties(list); Point3D loc = new Point3D( m_Location.X, m_Location.Y, 0 ); string world = Worlds.GetMyWorld( m_Map, loc...
  5. Adding x/y coords to SOS

    I don't know what to tell you. I use ServUO-57.1. Works fine here.
  6. Adding x/y coords to Treasuremaps

    That's weird. I'm looking at the file right now (ServUO-57.1)
  7. RandomEncounters updated for ServUO

    BRAX4578 submitted a new resource: RandomEncounters updated for ServUO - RandomEncounters script updated for ServUO Read more about this resource...
  8. RandomEncounters updated for ServUO 2023-01-18

    I take no credit for this as I just followed the instructions here: Random Encounters? It appears the Readme.txt is slightly wrong. The RandomEncounters.xml must reside in the Data dir according to m_EncountersFile (from EncounterEngine.cs). I have done a fair bit of testing on ServUO-57.1 and...
  9. Poker Game Scripts?

    I may have been a bit unclear. In any case; use the Admin account to set everything up (props, dealer, seats). I've set it up on my (private) server and it works fine. Although you'll need human players, of course. And change the ExitLlocation in props, hehe.
  10. Adding x/y coords to SOS

    BRAX4578 submitted a new resource: Adding x/y coords to SOS - Adding x/y coords to SOS Read more about this resource...
  11. Code Adding x/y coords to SOS

    I never could understand the longitude/attitude ;-) stuff so I thought, why not add the x/y coords to the SOS map like I did with the treasure maps? Here's how one does it: In SOS.cs: private class MessageGump : Gump { public MessageGump(MessageEntry entry, Map map...
  12. Gold Panning

    Nice, but it doesn't appear to have any means of raising Mining so one can actually find some gold. 'Course one can just go mine the usual way but... In any case, it's a quick fix: public override void OnHarvestStarted( Mobile from, Item tool, HarvestDefinition def, object toHarvest ) {...
  13. Map labels (Trammel)

    BRAX4578 submitted a new resource: Map labels (Trammel) - Map labels for the ingame world map Read more about this resource...
  14. Misc Map labels (Trammel) 2023-01-06

    Just unzip to wherever your client files reside. For example, mine are at: D:\Games\Ultima Online Classic\ClassicUO\ClassicUO\Data\Client Found these online so they might not be 100% accurate. Covers most of Trammel. Column 3 indicates which facet (1 = Trammel, 0 = Felucca)
  15. Adding x/y coords to Treasuremaps

    BRAX4578 submitted a new resource: Adding x/y coords to Treasuremaps - Adding x/y coords to Treasuremaps Read more about this resource...

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