Recent content by BRAX4578

  1. RandomEncounters updated for ServUO

    BRAX4578 submitted a new resource: RandomEncounters updated for ServUO - RandomEncounters script updated for ServUO Read more about this resource...
  2. RandomEncounters updated for ServUO 2023-01-18

    I take no credit for this as I just followed the instructions here: Random Encounters? It appears the Readme.txt is slightly wrong. The RandomEncounters.xml must reside in the Data dir according to m_EncountersFile (from EncounterEngine.cs). I have done a fair bit of testing on ServUO-57.1 and...
  3. Poker Game Scripts?

    I may have been a bit unclear. In any case; use the Admin account to set everything up (props, dealer, seats). I've set it up on my (private) server and it works fine. Although you'll need human players, of course. And change the ExitLlocation in props, hehe.
  4. Adding x/y coords to SOS

    BRAX4578 submitted a new resource: Adding x/y coords to SOS - Adding x/y coords to SOS Read more about this resource...
  5. Code Adding x/y coords to SOS

    I never could understand the longitude/attitude ;-) stuff so I thought, why not add the x/y coords to the SOS map like I did with the treasure maps? Here's how one does it: In SOS.cs: private class MessageGump : Gump { public MessageGump(MessageEntry entry, Map map...
  6. Gold Panning

    Nice, but it doesn't appear to have any means of raising Mining so one can actually find some gold. 'Course one can just go mine the usual way but... In any case, it's a quick fix: public override void OnHarvestStarted( Mobile from, Item tool, HarvestDefinition def, object toHarvest ) {...
  7. Map labels (Trammel)

    BRAX4578 submitted a new resource: Map labels (Trammel) - Map labels for the ingame world map Read more about this resource...
  8. Misc Map labels (Trammel) 2023-01-06

    Just unzip to wherever your client files reside. For example, mine are at: D:\Games\Ultima Online Classic\ClassicUO\ClassicUO\Data\Client Found these online so they might not be 100% accurate. Covers most of Trammel. Column 3 indicates which facet (1 = Trammel, 0 = Felucca)
  9. Adding x/y coords to Treasuremaps

    BRAX4578 submitted a new resource: Adding x/y coords to Treasuremaps - Adding x/y coords to Treasuremaps Read more about this resource...
  10. Code Adding x/y coords to Treasuremaps

    I grew tired of searching for the Treasurechest so I decided to try and add the x/y coordinates to the map. After a lot of coffee,sigarettes and gnashing of teeth I finally figured it out. In Treasuremap.cs: public override void AddNameProperty(ObjectPropertyList list) { if...
  11. Poker Game Scripts?

    When it says in the instructions.txt not to use the Admin account I assume it refers to not using it for playing poker? Unless the scripter added specific commands for player characters.
  12. Lockpicking Chest Trainer

    Thanks for this. Had to change a few of the skill names for Ruins & Riches and it works like a charm. Set up a Razor macro and away we go!
  13. Flying Carpets

    To gametec: I know this is a bit old. But it's pretty brilliant :cool: Playing Ruins & Riches and never was a fan of the "Magic Carpet" boat thing or UO boats fer that matter. Had to learn Teleport to get off the bloody thing! Was a bit flummoxed at first, couldn't understand where the lamp...
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