Recent content by byaccident

  1. byaccident

    The Flame 1.0

    byaccident submitted a new resource: The Flame 1.0 - First scripting steps Read more about this resource...
  2. byaccident

    The Flame 1.0 2016-04-19

    All in one package, just drop it in your custom folder. Quest giver can be spawned using [add jack quest will ask the player to gather 15 fire crystals. they are scripted as loot on the flame elementals. (custom droprate) when completed you will get "the flame" . to be able to use the flame...
  3. byaccident

    Flying NPC and Mounts

    For those who would like to use it on a fresh install (current release) take files below and replace them. Got it running with these edits yesterday.
  4. byaccident

    OWLTR 4.0 for ServUO Pub 54

    I'm sorry I misread your reply. no hard feelings.
  5. byaccident

    check for something needed on attack

    @Boldunum tnx a lot. It seems to be ok now. this is the code so far (note that theflame is another script file) using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute(0xF50, 0xF4F)] public class Flame : BaseRanged { [Constructable] public...
  6. byaccident

    check for something needed on attack

    ok it doesn't do what it needs to be doing :) but the script loads now so tnx for that. now to start looking for the correct way to deny it to be equipped if the required item isn't in the bags. update: ok that was an easy fix. the required item seems to work. hmmz I think I need to put the...
  7. byaccident

    check for something needed on attack

    I know, I changed the way it works a bit. the onfire seemed silly when I thought about it a bit more. For the moment what I'm trying to create is a bow that needs bolts and a special item to be able to shoot. the Flame is just a wannabe flamethrower. To be able to shoot it you need to have...
  8. byaccident

    check for something needed on attack

    tnx for the help. This is what I came up with already But giving me an error Not all code paths return a value. using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute(0xF50, 0xF4F)] public class Flame : BaseRanged { [Constructable]...
  9. byaccident

    check for something needed on attack

    Hey all, Need a hand on my first real script. I'm trying to build some kind of bow, It already has the ammo but I need it to check for some item when you shoot the bow. public override Type AmmoType {get { return typeof(Bolt); }} public override Item Ammo {get { return new Bolt();}} I found...
  10. byaccident

    OWLTR 4.0 for ServUO Pub 54

    It has been build for 54 but seems like the last core update had a lot of changes in it making the drag and drop impossible and the merging to hard to handle for most of us. Instead of complaining we should be thankful for someone like Hammerhead who spends his time over and over again to...
  11. byaccident

    OWLTR 4.0 for ServUO Pub 54

    Is this version still compatible with the current servuo release? even on a fresh install (replacing files) I couldn't get it to work.
  12. byaccident

    character changed into strange thing

    tnx @dmurphy seems to be fixed
  13. byaccident

    character changed into strange thing

    ok tnx a lot i'll go check it out.
  14. byaccident

    character changed into strange thing

    like fix newer then 3hours ago? since I downloaded a new copy just then
  15. byaccident

    character changed into strange thing

    Evening folks. Been awhile since I last played with servers. I compiled a base version and created the owner account with a char. Then I logged out and started server again after a while. Now when I log on my account I see 1 char with a strange name (changed when I log on and off) when I logon...
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