Recent content by crymi

  1. crymi

    Unique ID's

    i am not sure if i am duplicating them thats the thing. Basicly i have a lot of spawners already and i am worried if i make some new ones (while the others arenot loaded) that there is a chance i could duplicate the unique ID's
  2. crymi

    Unique ID's

    I was wondering if any knows how these are generate or if i am able to remove these while adding new ones. I need to do some work on the spawners and i would like to have the seperated into catagories. Vendors ML Dungeons Dungeon (despise etc) Sealife WildLife Town Life Quest Givers Etc. The...
  3. crymi

    New Blackthorn Castle in Brit

    this is because the decorations files haven't been updated to remove the doors etc. This castle is no longer there is the client files
  4. crymi

    Publish74 Bulk Order Revamp

    I've just added this and tested it works like a charm. Very nice addition clean to install
  5. crymi

    Item Ranks

    Lokai I love you thank you very much :)
  6. crymi

    Item Ranks

    im still having no luck overriding it :(
  7. crymi

    Item Ranks

    PoOka i understand whats your saying however. In Hat of Magi there will be this line of code. ItemValue = ItemValue.Artifact; This allows me to add a item Value To Anything not just armors weapons etc. However in BaseArmor/BaseWeapon etc that has the ranking part depending on props. Im...
  8. crymi

    Item Ranks

    Ok let me try to explain better.. The aim of this is to introduce ranks to items. Depending on the amount of props a item has depends on the rank it is given. For example As you can see the gloves have changed from Uncommon to Rare when more attributes have been added. public override void...
  9. crymi

    Item Ranks

    I've tried putting in a few checks around where it starts to count the props of the item and it either doesn't make a difference or it stops the count on all items.. I can't seem to figure it out.. I guess it another script ill have to put to the back and work on again when i learn how to code...
  10. crymi

    Item Ranks

    I'm not at my computer atm so not able to look.. However if this was to work it would only limit me to artifacts. I hope to use this system for all quest items to have tag all donations items etc. However using the ranks based on props as well will override the items rank if it's a quest or...
  11. crymi

    Item Ranks

    Most of this is based off the system Nockar released and it does work i just added a different section for it to color.. I think i am missing something in the core to be able to override it them item script tho.. public override void AddNameProperty(ObjectPropertyList list) {...
  12. crymi

    Item Ranks

    This is the AddNameProperties from the core.. public virtual void AddNameProperties(ObjectPropertyList list) { AddNameProperty(list); #region Item Value if (ItemValue != ItemValue.None) AddItemValueProperty(list); #endregion if...
  13. crymi

    Item Ranks

    the core uses public virtual bool OverrideItemValue { get { return false; } } private ItemValue m_ItemValue; [CommandProperty(AccessLevel.GameMaster)] public ItemValue ItemValue { get { return m_ItemValue; }...
  14. crymi

    Item Ranks

    Overrrding Item Ranks. By using the code below (Nockar Colored Name) edited to make it list under the name rather than change the name to a string colored version of the name. public override void AddNameProperty(ObjectPropertyList list) {//Colored Item Name Mod Start...
  15. crymi

    Crymi Here

    Hello i am Crymi. I haven't been around UO for quite some time. I feel now would be a good time to return to the community and hopefully be able to contribute towards the latest installment of UO Freeshards. I am a Novice scripter and will hopefully expand my knowledge with the help of you...
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