Delinquent submitted a new resource:
Upgraded Staff Robe with Clicky effects - Staff Robe that can turn you into a normal player with Gear and back again.
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Upgraded version of the Staff Robe.
Double Click will turn you into a normal player like the Staff Orb, but with a twist. If you Single Click the Robe it will give you options. Pick the Class you would like to Test with, then double click the robe to turn into a player. Depending on what option...
I am able to download it without any issues. The RAR still works. You need to use WinRAR to open it if you haven't tried already. I haven't had much time to look into this issue yet, but I know Cody has been working on it. I will look into it further later tonight if I have time.
Finished Most of the conversions. Everything works great. The only thing I haven't converted to ServUO 56.1 is the BOD Books. You can still add the new BOD's with the new Ores and woods to the BOD Books, it may just show up as the wrong resource type right now. I'm still working on those but...
Getting closer to finishing. Having some issues with the Gumps and one of the Button Commands right now. I will post all the changes when I'm done. Hopefully it works lol
I've been slowly converting all these changes to the newest ServUO build. Currently i'm about 85% done. I will upload all the changes once I have completed them. Its alot of files so its taking me some time.
Hi,
I'm trying to merge all these files together and I'm stuck on the BaseArmor.cs (Probably will be more down the line). The Code from the New BaseArmor.cs is way different in certain sections than the one in the Daats99 file. The section i'm unsure of is this :
BaseArmor.cs (This is the file...
Getthing this same error message on a Fresh install of ServUO and Vita-Nex Core. Seems to still work, but does have issues now logging in. Sometimes it will take minutes to login to the server list, once there its fine.
Line 623 of VitaNex.cs :
try
{...
So I ended up solving my own issue.
I missed a spot in the AnimalTaming.cs script that was adding the mobile tamer (players) name to the SetControlMaster to the players name. I put this line into the same If statement as the rest of the script and it resolved my issue.
I now have a "taming...
I'm trying to make a horse that when it is tamed, it will clear the Owner list and also become Untamed again so it can be re-tamed.
Currently Inside the Animaltaming.cs file I have added m_Creature.Owners.Clear(); to the animal once the tame was successful, which does appear to work. Because one...