Recent content by Dustyn

  1. Dustyn

    Annoying bug with item deletion

    I like the idea but I just prefer something that would be invisible to the player's eyes, so I don't want to mess up their backpack, especially if they are on the run from Pkers and it's what make them leave the dungeon, I wouldn't want them to lose their opened packs where they could have...
  2. Dustyn

    Script item drop rate change issues

    Remember that when you use Utility.Random, they are using a "0", so in your case "100" means "101"! I would use Utility.RandomDouble() < 0.3 After that, it would be 30% of chance to drop one of the things in your list... so another 1/7 chance to drop each of them.
  3. Dustyn

    Annoying bug with item deletion

    Yeah that I knew but esthetic is too important to let that go that way hahahah :P
  4. Dustyn

    Annoying bug with item deletion

    Mhmm I didn't know the existance of milliseconds! And that's an interesting strategy :) Thanks a lot IT WORKSSS!
  5. Dustyn

    Annoying bug with item deletion

    I've created an item "dungeon coin". Everytime we leave a dungeon, these coins burn because you can't bring them outside dungeons. So I've had this scripted in DungeonRegion : public override void OnExit( Mobile from ) { if ( from != null && from is PlayerMobile && from.Alive ) {...
  6. Dustyn

    T2A / Virtual Armor

    Wow those links are a lot of help I did not know these sources! Okay RIGHT so practically : 1. From what I'm noticing, there's a pattern in which NaturalAC is being half of what Virtual Armors are in the RunUO Scripts. So if I lower all of these VirtualArmors by 50%, then it should be the...
  7. Dustyn

    T2A / Virtual Armor

    I have been working on a T2A shard for a very long time, and I'm very advanced, however there's a thing I have never been able to put my finger on, because it's a complete mystery. I've solved the "1 damage" thing when it comes to PvP, but it's when it comes to monsters that I'm having trouble...
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