Recent content by Emme

  1. istant tame

    Emme updated istant tame with a new update entry: check onaftertame Read the rest of this update entry...
  2. istant tame - check onaftertame

    so now it makes check on aftertame and scale the stats
  3. istant tame

    yes. i confirm it. with this line the script go to read the onaftertame istance in basecreature and scale the stats.
  4. istant tame

    Thank you, I've done this command to try powers of some creature without setting manually each time the props. I dodm't thought about it. Well I think you are talking about add the line if (t.Tamable) t.OnAfterTame(from); right? Thank you // created by emme using System; using Server.Items...
  5. istant tame

    Emme submitted a new resource: istant tame - istant tame and control a creature Read more about this resource...
  6. istant tame 0.1

    immediately take control of a creature. It also say if the creature is not tamable
  7. Frozza command

    Emme submitted a new resource: Frozza command - Freeze-Unfreeze items or mobile on command single target or area Read more about this resource...
  8. Frozza command 2022-03-15

    I don't know if someone else has already did it. I find it very usefull it is a simple command .frozza to freeze/unfreeze an item or a mobile if the target is self it freeze an area of mobiles
  9. How I can add resistence buff to an equippable item?

    ok. Solved!!! Now works propely. I had to deserialize the last bool as false because on server restart, keeping true by writebool, he doesn't give +resist buff but it detract -resist and it bugs resist. NOW finally works and I am very proud of this simple script. This is the final ver. Thank you...
  10. How I can add resistence buff to an equippable item?

    ok, I've understand, but in this way if i set in the rpivate array mod the int incremento, IDE says me that incremento is not a static int and i get mad. I've modified with +resist (the same of incremento) and -resist. it works, but on server restart the add resistance doesn't work anymore. If i...
  11. How I can add resistence buff to an equippable item?

    sry, I am still not very expert in some things :P how I have to write in on remove? if i write it like this pm.RemoveResistanceMod(ResistanceType.Energy); I've got an error and same way if I try to remove "incremento" that is stored in the on equip method. Anyway you give me a good idea and...
  12. How I can add resistence buff to an equippable item?

    thank you very much for the answer but maybe my lack is somwhere else. I haven't explained my problem well and i try to do it as good as i can- As I've done for Stat mod, i need to check and record the int value of talisman_experience /100 applly it as buff on elementals and phisycal resist on...
  13. How I can add resistence buff to an equippable item?

    Hello, Ive made this script that is almost finished (this night i will start to setting rewards and then will be finished) and runs perfectly (I attach the item and the experience script that can be added in loot).. This is a taliisman that can be charged with experience from mobs. Clicking on...
  14. Pre-AOS Magic Reflection

    I'm trying to do it, but i've got some problem with the attribute MagicDamageAbsorption. It doesn't seems to work propely so I've stopped working on it untill i understand why magicdamageabsorption doesn't reflect\nullify the damage. I attach the files as I've modified (just for idea). If...
  15. Help with explosion potions (pvp)how are supposed to work?

    I've got the solution! no delay to explosion potions, but delay to full damage. You can spam explosion potion but when you receive a second explosion potion damage before a certain delay the damage is scaled. I am triyng to do something like this with the spell system for avoid pvp group formed...
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