I've got the solution!
no delay to explosion potions, but delay to full damage.
You can spam explosion potion but when you receive a second explosion potion damage before a certain delay the damage is scaled.
I am triyng to do something like this with the spell system for avoid pvp group formed...
yep i also think so, but I've a kind of gdr project in my mind and I want to try to disable it to make everything more gdr :D
thank you for the tip. I've found this line, maybe I've to edit this one?
FilterLight = 1 << 1, // Light Filter
yes, I've tryied the Milva's link and it works exactly how I needed.
But i appreciate very very much your explanation because you teached me that i can change spawner property with another spawner.
I am an apprentice and i've learnt something new :D
hello, I've placed 2 spawner
one with: Key/keyvalue/1
and the other spawner with:
My questions are:
1) is possible to hava a deay for door relock after ha been opened?
2) there is a way to delate the key after some tiime? (maybe reating a new key item...
I am very interested. Can you explain the mods I have to do to files for using it?
CS0117: Line 93: 'MagicReflectSpell' does not contain a definition for 'EndReflect'
CS0117: Line 172: 'MagicReflectSpell' does not contain...
WELL! Finally after 2 days I've found the issue :D
over the line
public HarmSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
I had to definite the m_table
"private static readonly Hashtable m_Table = new Hashtable();"
and call the space
Hello, i am triyng to adding some prooperties to material when i craft armor or weapon, but inew properties doesn't work.
Someone knows what is the issue?
Version AOS; my resourceinfo.cs::