Recent content by Gizmo

  1. Gizmo

    UODevPro

    Well I work on it a little each week. Do not have much time to devote as I am working many hours lately. Its a project though and its coming along.
  2. Gizmo

    UODevPro

    Still making progress on the project guys, sorry I have been working on other things for work and vacation with kids last week. Didn't forget about this =)
  3. Gizmo

    UODevPro

    Got a few more things done with the program, had a busy week. Will work more tomorrow on this project. =)
  4. Gizmo

    UODevPro

    Well its Sunday and I have a itch to write some code. Will be working on the project tonight. Since I have an idea of the stuff I want to work on. I will be streaming it again at my channel. Feel free to stop by and I will check chat every so often. Again if I am online here I will be actively...
  5. Gizmo

    Guild Travel Stone (Recall to Guild-mates)

    To address the pvp issue. Maybe you can do a check if the guy your trying to recall to is in combat, if so you cant teleport to him. Maybe do another check like if there is a opposing faction/guild at war with that is within 30-50 tiles, you cant teleport to them or something. Im sure other...
  6. Gizmo

    Global Magic Loot

    Might want to check the BaseRunicTool.cs for ItemPower variable. This is probably one of my least favorite things to dig through is following the item generation from the mobiles GenerateLoot to final loot generation completion. But between Loot.cs LootPack.cs and BaseRunicTool.cs you should be...
  7. Gizmo

    Working on RandomTrinket System

    Not sure if this would work but maybe.. item dropitem = RandomTrinket.Trinket(); dropitem.LootType = LootType.NotBlessed (sorry dont have scripst handy where im at) c.DropItem(bag) dropitem.LootType = LootType.Blessed; ill try it out when I get home if I remember. I am pretty sure that the...
  8. Gizmo

    UODevPro

    Going great. Gonna be working on the item generation code after this weekend. (I work 28 hours on fri/sat) so will get to work on this on sunday. =) Was looking at the gengamedocs command and been thinking about modifying it and renaming so their isn't any conflict. So it will generate the...
  9. Gizmo

    UODevPro

    Im currently developing this project live on twitch come join and chat if you want. mistagizmo Okay got the Clone Mobile tab done. Basically the olds chool monster creator. Finally got the basics done and can start working on the other parts of the program. Basically almost have the previous...
  10. Gizmo

    UODevPro

    Okay so here is the progress on the new setup. Just showing you some screenshots of the menu/features. There will be way more. Spent a good 6 hours today on this setup. Currently have it scripting the Quest both in C# script format and XML backup. File Menu Menu Strip there is more then whats...
  11. Gizmo

    UODevPro

    Example Interface for ServUO Development My idea would be that your entire quest be it just monsters, quests, items or all of them together. This would allow you to bundle everything into a neat little project so you can export your work directly to script files. I may even add in a option to...
  12. Gizmo

    UODevPro

    Just checking in while im out of town. I see there are not to many issues. Next week ill get to work on item making forms. Working on an idea to make a project manager of sorts. To keep track of all quest related items. Just a thought.
  13. Gizmo

    UODevPro

    I will be adding a item creator as well for weapons armor jewelry and what not. I have to go out of town this weekend so I wont really have much time to work on it till next week.
  14. Gizmo

    UODevPro

    Okay I found the issue for the serialize problem you had. The mobile designer wasn't adding public Ralph(Serial serial) : base(serial) { } so if you make more monsters just need to add public <monstername>(Serial serial) :base(serial) { } to fix the issue. I have it fixed and will upload a...
  15. Gizmo

    UODevPro

    Attached the executable for your testing. Warning there may still be bugs. Please post any of the errors you receive so that I may fix them. Thanks.
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