Interesting back in the day I wrote a couple of items for UOAlive. One was a deed box that converted Large bulk order deeds into their smaller deeds so it was easier to fill said deeds. I also wrote a few other items for them as well. If they were to tell me this while I was still actively...
Note that if you are using a completely custom map you may have to experiment with the z axis though. the ones in the Regions.xml may not be the same as the one on your custom map. Using the ones from Regions.xml and if you teleport there you could end up underground or way up in the air.
You can not connect through the remote ip if you are trying to connect from the local network the server is running on. I only have a problem of people on the classic client can not join my server and I didn't disable the classic client. If you are using the enhanced client and the launcher...
Sorry i never see them autosummon unless you already had pets following you when you logged out. So maybe someone else can supply more help for your "problem"
Razor is still being developed under the name Razor Enhanced. Otherwise there really is no way to make the server software "Backwards compatible" with a 3rd party program. The developers of said program would have to get the updated packet information that is sent between the client and the...
I was browsing through the code looking for things that might help me do what I asked before and stumbled on this bit of code in the Champion spawn code. Ignoring the extraneous bits, and focusing on the parts where it gets the locations. Is there anyway I can use stuff from the region...
I am using ServUO.
I would like to figure out a spawnrange/homerange number to use based on a regions rectangle. Has anyone done this or tried this before? So basically finding the center of a rectangle based on the X/Y had height/width provided in the region file. then from that center...
Below is the code from my Lumberjack.cs I am trying to make is so tree elementals occasionally spawn when you chop wood like they do for ore when using the Gargoyle Pickaxe. There is obviously more required to make this work, like the axe and the elementals but I have those all coded locally. I...
I think you could do something like this too
public override HideType HideType{ get{ return Utility.RandomBool() ? HideType.Frozen : Utility.RandomBool() ? HideType.Goliath : HideType.RegularLeath } }
Haven't tried the above but i do intend to one of these days.