Looks like I found the culprit. I had apparently set the empty barrels to movable true in the beverage.cs like this when it changes to ItemID 3703.
//full barrel
if ( item.ItemID == 5453 && this.Quantity == 0 )
{
if ( from.Map != item.Map ||...
Yes I agree with you the item begins static but removing the water changes the properties of the barrel and makes it not static anymore. It starts out as a full barrel with Moveable=false but when the water is removed via a pitcher it is no longer static. Additionally adding water back to it...
Does anyone know how to set the Moveable false on a water barrel when you empty it with a pitcher? Whenever I take out the water it always becomes moveable until water is added again. Players are able to take any barrels in the world deco if they fill it with water then empty or empty one with...
I’m not sure what you mean. It’s a world decoration file that you would use with whatever server you are running. It isn’t a new server software by itself or anything.
I'm not sure if anyone is interested in this but I needed it and it took me a long time to do it so I'll share it with yall. It is the world deco file from the UO Demo. So the world deco was exported from the UO demo and I converted it to ServUO/Runuo format. This is the entire world deco...
Oh yeah you are right it does not like that at all hahaha but I am on RunUO 2.3 also not servuo
Errors:
+ Custom/Mobiles/Random Quest Generator/QuestGiver.cs:
CS1061: Line 216: 'Server.Items.QuestScroll' does not contain a definition for 'NNeed' and no extension method 'NNeed' accepting a...
Hello! I have a strange problem with the Quest Scrolls I am using from the Random Quest Generator script. I have them set up so that when the scroll is generated instead of using object properties to display the quest information I have story, mostertype and person displayed as the name of the...